7 Figure Club Review 2015 - Is 7 Figure Club SCAM Or LEGIT? How Does 7 Figure Club Software Work?? Best Binary Options Trading System Is 7figureclub.co For Real? The Truth About 7 Figure Club By Martin Taylor Review
7 Figure Club Review 2015 - 7 FIGURE CLUB?? Learn the SECRETS about 7 Figure Club in this 7 Figure Club review! So What is 7 Figure Club Software all about? Does 7 Figure Club Actually Work? Is 7 Figure Club scam or does it really work? To find answers to these questions continue reading my in depth and truthful 7 Figure Club Review below. 7 Figure Club Description: Name: 7 Figure Club Niche: Binary Options. This is the ONLY solution to beat the brokers at their own game and for the first time you have the opportunity to see that done LIVE in front of your eyes and all you need to do is COPY exactly what you are being shown here: Official Web site: CLICK HERE NOW!!! Exactly what is 7 Figure Club? 7 Figure Club is essentially a binary options trading software that is designed to help traders win and forecast the market trends with binary options. The software application likewise provides analyses of the market conditions so that traders can know exactly what should be your next step. It provides various secret methods that ultimately assists. traders without using any complex trading indicators or follow graphs. 7 Figure Club Binary Options Trading Strategy Base the 7 Figure Club trading strategy. After you see it working, you can start to implement your method with routine sized lots. This method will certainly pay off in time. Every Forex binary options trader should choose an account type that is in accordance with their needs and expectations. A larger account does not indicate a bigger earnings potential so it is a fantastic concept to start little and slowly add to your account as your returns increase based upon the trading choices you make. Binary Options Trading To help you trade binary options properly, it is necessary to have an understanding behind the basics of Binary Options Trading. Currency Trading, or foreign exchange, is based on the viewed value of 2 currencies pairs to one another, and is affected by the political stability of the country, inflation and interest rates to name a few things. Keep this in mind as you trade and find out more about binary options to maximize your learning experience. 7 Figure Club Summary In summary, there are some apparent ideas that have actually been checked with time, along with some more recent techniques. that you may not have considered. Hopefully, as long as you follow what we suggest in this article you can either get started with trading with 7 Figure Club or enhance on exactly what you have currently done. This fortune 500 trader is showing people LIVE on camera how he uses this fully automated trading tool to Generate Massive Profits! There Is Only A Very Limited Spaces Available So Act Now Before It's Too Late Click Here To Claim Your 7 Figure Club LIFETIME User License!! . . . . . . . . . . . . . . Tags: 7 Figure Club app, 7 Figure Club information, 7 Figure Club url, 7 Figure Club website, 7 Figure Club youtube video, 7 Figure Club trading software, get 7 Figure Club, article about 7 Figure Club, 7 Figure Club computer program, 7 Figure Club the truth, 7 Figure Club support, 7 Figure Club support email address, 7 Figure Club help desk, similar than 7 Figure Club, better than 7 Figure Club, 7 Figure Club contact, 7 Figure Club demo, 7 Figure Club video tutorial, how does 7 Figure Club work, is 7 Figure Club the best online is 7 Figure Club a scam, does 7 Figure Club really work, does 7 Figure Club actually work, 7 Figure Club members area, 7 Figure Club login page, 7 Figure Club verification, 7 Figure Club software reviews, 7 Figure Club no fake review, 7 Figure Club Live Broadcast, is 7 Figure Club real, 7 Figure Club forex trading, 7 Figure Club binary options trading, 7 Figure Club automated app, the 7 Figure Club review, 7 Figure Club signals, 7 Figure Club mac os x, 7 Figure Club broker sign up, 7 Figure Club free download, reviews of 7 Figure Club, 7 Figure Club live results, 7figureclub.co,7figureclub.co review,7figureclub.co reviews,7 Figure Club bonus, 7 Figure Club honest review, 7 Figure Club 2015, is 7 Figure Club worth the risk, 7 Figure Club pc desktop, 7 Figure Club free trial,7 Figure Club testimonial, 7 Figure Club scam watch dog, 7 Figure Club warrior forum, 7 Figure Club web version, 7 Figure Club open a account, 7 Figure Club laptop, 7 Figure Club revised Method 2015, 7 Figure Club Unbiased review, is 7 Figure Club all hype?, real people invested in 7 Figure Club, is 7 Figure Club a shame, 7 Figure Club discount, 7 Figure Club binary option watch dog review, 7 Figure Club youtube, seriously will 7 Figure Club work, 7 Figure Club facebook, 7 Figure Club activation code, 7 Figure Club 2015 Working, 7 Figure Club twitter, 7 Figure Club currency trading, 7 Figure Club real person review, 7 Figure Club example trade, will 7 Figure Club work on mobile phone, Completely New 7 Figure Club, 7 Figure Club customer service, new 7 Figure Club, 7 Figure Club webinar, 7 Figure Club webinar replay, 7 Figure Club anybody using this, 7 Figure Club real or fake, is 7 Figure Club live trades real, 7 Figure Club is this a scam, is 7 Figure Club reliable?, 7 Figure Club honest reviews, 7 Figure Club is it a scam, 7 Figure Club download software, 7 Figure Club app review, 7 Figure Club software download, 7 Figure Club forum, 7 Figure Club signals, 7 Figure Club download page, 7 Figure Club software demo somebody using it, 7 Figure Club binary software, 7 Figure Club binary options review, 7 Figure Club members, 7 Figure Club scam or legit,7 Figure Club comments, minimum deposit for 7 Figure Club, 7 Figure Club reviews, 7 Figure Club binary today, 7 Figure Club pro review, 7 Figure Club windows 7, 7 Figure Club windows 8 and windows XP, 7 Figure Club scam or real, 7 Figure Club login, 7 Figure Club has anybody out there made any money out of it?, 7 Figure Club vip membership pass, does 7 Figure Club work on autopilot?, 7 Figure Club price, is 7 Figure Club a scam or not, will 7 Figure Club help me, real truth about 7 Figure Club, 7 Figure Club System, 7 Figure Club inside members page, 7 Figure Club software downloads, how to download 7 Figure Club, how to access 7 Figure Club, 7 Figure Club Robot, how to use 7 Figure Club, how to trade with 7 Figure Club, 7 Figure Club NEWS Update and details, 7 Figure Club sign in, the 7 Figure Club trading options, 7 Figure Club info, 7 Figure Club information, 7 Figure Club searching for new winning trades, 7 Figure Club today, 7 Figure Club feedback, 7 Figure Club real user review, 7 Figure Club customer reviews, 7 Figure Club consumer review, 7 Figure Club Review 2015, insider john 7 Figure Club review, george s 7 Figure Club review, 7 Figure Club doesn't work, is 7 Figure Club another scam or legit, 7 Figure Club refund, Activate 7 Figure Club, review of 7 Figure Club, log on to 7 Figure Club, is 7 Figure Club manual binary trading, 7 Figure Club By Martin Taylor Review,7 Figure Club Martin Taylor Reviews,7 Figure Club bot review, 7 Figure Club test, 7 Figure Club explanation, what brokers work with 7 Figure Club software, what is 7 Figure Club, 7 Figure Club news, new version of 7 Figure Club, 7 Figure Club fan Page, 7 Figure Club breaking news, 7 Figure Club Register, 7 Figure Club sign up, 7 Figure Club broker sign up, 7 Figure Club real proof, how to activate auto trading on 7 Figure Club,7 Figure Club robot, 7 Figure Club members area, 7 Figure Club sign in, web version 7 Figure Club, should i use 7 Figure Club, 7 Figure Club yes or no, do i need trading experience, 7 Figure Club create account, 7 Figure Club instructions, how to get a 7 Figure Club demo, 7 Figure Club special, desktop 7 Figure Club, 7 Figure Club Secret method, Join 7 Figure Club, 7 Figure Club ea trading app, 7 Figure Club limited time, 7 Figure Club pros and cons, 7 Figure Club bad reviews, is 7 Figure Club software automatic binary trading, 7 Figure Club negative and positive review, 7 Figure Club Author, 7 Figure Club creator, who made 7 Figure Club, what is the 7 Figure Club, 7 Figure Club real review, 7 Figure Club broker, 7 Figure Club sign up broker, 7 Figure Club sign up broker review, 7 Figure Club fund broker, 7 Figure Club how to fund broker,7 Figure Club deposit funds into broker, how does 7 Figure Club trade, 7 Figure Club trading bot, what is 7 Figure Club and cost?, 7 Figure Club strategy, 7 Figure Club password reset, 7 Figure Club beta tester, 7 Figure Club comparison, 7 Figure Club questions and answers, rate & review 7 Figure Club, rate and reviews 7 Figure Club, is 7 Figure Club site legit?, 7 Figure Club reviews online, is 7 Figure Club for real, 7 Figure Club login page, 7 Figure Club results, 7 Figure Club winning and losing trades, 7 Figure Club overview, 7 Figure Club training, how to setup 7 Figure Club, 7 Figure Club home, real testimonial on 7 Figure Club system, 7 Figure Club real time trading, start trading with 7 Figure Club, 7 Figure Club proof, 7 Figure Club the truth, Get 7 Figure Club, 7 Figure Club Review 7 Figure Club is 100% LEGIT and easy way to generate massive profits from trading using the very SAME system the big dogs in Wall Street are using. It's very quick and easy and NOTHING to do with any of the usual markets: Click Here To Download 7 Figure Club Right NOW!
Certified Profits Review 2015 - Is Certified Profits SCAM Or LEGIT? How Does Certified Profits Software Work?.. Best Binary Options Trading System Is Certifiedprofits.com For Real? The Truth About Certified Profits By Philip Diamond Review
Certified Profits Review 2015 - CERTIFIED PROFITS?? Discover the SECRETS about Certified Profits in this Certified Profits review! So What is Certified Profits Software all about? So Does Certified Profits Actually Work? Is Certified Profits Software application scam or does it really work? To find answers to these questions continue reading my in depth and honest Certified Profits Review below. Certified Profits Description: Name: Certified Profits Niche: Binary Options. You'll be pretty blown away when you see how The Certified Profits Software Works!. But the amazing thing is its so damn easy! Official Web site: Access The NEW Certified Profits Software!! CLICK HERE NOW!!! What is Certified Profits? Certified Profits is generally a binary options trading software application that is created to help traders win and forecast the marketplace trends with binary options. The software application also offers evaluations of the market conditions so that traders can know what should be your next step. It provides different secret methods that ultimately helps. traders without using any complicated trading indications or follow graphs. Certified Profits Binary Options Trading Method Base the Certified Profits trading technique. After you see it working, you can start to implement your method with regular sized lots. This method will pay off with time. Every Forex binary options trader should select an account type that is in accordance with their requirements and expectations. A bigger account does not imply a bigger revenue potential so it is a terrific idea to start little and quickly add to your account as your returns increase based upon the trading choices you make. Binary Options Trading To help you trade binary options properly, it is important to have an understanding behind the basics of Binary Options Trading. Currency Trading, or forex, is based on the viewed value of 2 currencies pairs to one another, and is impacted by the political stability of the country, inflation and interest rates among other things. Keep this in mind as you trade and learn more about binary options to optimize your learning experience. Certified Profits Summary In summary, there are some apparent concepts that have actually been checked with time, as well as some newer methods. that you might not have actually considered. Hopefully, as long as you follow what we recommend in this post you can either start with trading with Certified Profits or improve on exactly what you have already done. Every now and then something comes along that really shocks you. I mean REALLY shocks you. And I have to say this is definitely one of those moments, I really think you're going to take action immediately once you've seen this. Not only that, I KNOW you're going to be so much happier too. Don't wait another second though, this might not be up for much longer. So Act Now Before It's Too Late Click Here To Claim Your Certified Profits LIFETIME User License!! . . . . . . . . . . . . . . Tags: Certified Profits app, Certified Profits information, Certified Profits url, Certified Profits website, Certified Profits youtube video, Certified Profits trading software, get Certified Profits, article about Certified Profits, Certified Profits computer program, Certified Profits the truth, Certified Profits support, Certified Profits support email address, Certified Profits help desk, similar than Certified Profits, better than Certified Profits, Certified Profits contact, Certified Profits demo, Certified Profits Phillip Diamond,Certified Profits video tutorial, how does Certified Profits work,Certifiedprofits.com,Certifiedprofits.com Review,Certifiedprofits.com Reviews, is Certified Profits the best online is Certified Profits a scam, does Certified Profits really work, does Certified Profits actually work, Certified Profits members area, Certified Profits login page, Certified Profits By Philip Diamond Review, Certified Profits Philip Diamond Reviews,Certified Profits verification, Certified Profits software reviews, Certified Profits no fake review, Certified Profits Live Broadcast, is Certified Profits real, Certified Profits forex trading, Certified Profits binary options trading, Certified Profits automated app, the Certified Profits review, Certified Profits signals, Certified Profits mac os x, Certified Profits broker sign up, Certified Profits free download, reviews of Certified Profits, Certified Profits live results, Certified Profits bonus, Certified Profits honest review, Certified Profits 2015, is Certified Profits worth the risk, Certified Profits pc desktop, Certified Profits free trial,Certified Profits testimonial, Certified Profits scam watch dog, Certified Profits warrior forum, Certified Profits web version, Certified Profits open a account, Certified Profits laptop, Certified Profits revised Method 2015, Certified Profits Unbiased review, is Certified Profits all hype?, real people invested in Certified Profits, is Certified Profits a shame, Certified Profits discount, Certified Profits binary option watch dog review, Certified Profits youtube, seriously will Certified Profits work, Certified Profits facebook, Certified Profits activation code, Certified Profits 2015 Working, Certified Profits twitter, Certified Profits currency trading, Certified Profits real person review, Certified Profits example trade, will Certified Profits work on mobile phone, Completely New Certified Profits, Certified Profits customer service, new Certified Profits, Certified Profits webinar, Certified Profits webinar replay, Certified Profits anybody using this, Certified Profits real or fake, is Certified Profits live trades real, Certified Profits is this a scam, is Certified Profits reliable?, Certified Profits honest reviews, Certified Profits is it a scam, Certified Profits download software, Certified Profits app review, Certified Profits software download, Certified Profits forum, Certified Profits signals, Certified Profits download page, Certified Profits software demo somebody using it, Certified Profits binary software, Certified Profits binary options review, Certified Profits members, Certified Profits scam or legit,Certified Profits comments, minimum deposit for Certified Profits, Certified Profits reviews, Certified Profits binary today, Certified Profits pro review, Certified Profits windows 7, Certified Profits windows 8 and windows XP, Certified Profits scam or real, Certified Profits login, Certified Profits has anybody out there made any money out of it?, Certified Profits vip membership pass, does Certified Profits work on autopilot?, Certified Profits price, is Certified Profits a scam or not, will Certified Profits help me, real truth about Certified Profits, Certified Profits System, Certified Profits inside members page, Certified Profits software downloads, how to download Certified Profits, how to access Certified Profits, Certified Profits Robot, how to use Certified Profits, how to trade with Certified Profits, Certified Profits NEWS Update and details, Certified Profits sign in, the Certified Profits trading options, Certified Profits info, Certified Profits information, Certified Profits searching for new winning trades, Certified Profits today, Certified Profits feedback, Certified Profits real user review, Certified Profits customer reviews, Certified Profits consumer review, Certified Profits Review 2015, insider john Certified Profits review, george s Certified Profits review, Certified Profits doesn't work, is Certified Profits another scam or legit, Certified Profits refund, Activate Certified Profits, review of Certified Profits, log on to Certified Profits, is Certified Profits manual binary trading, Certified Profits bot review, Certified Profits test, Certified Profits explanation, what brokers work with Certified Profits software, what is Certified Profits, Certified Profits news, new version of Certified Profits, Certified Profits fan Page, Certified Profits breaking news, Certified Profits Register, Certified Profits sign up, Certified Profits broker sign up, Certified Profits real proof, how to activate auto trading on Certified Profits,Certified Profits robot, Certified Profits members area, Certified Profits sign in, web version Certified Profits, should i use Certified Profits, Certified Profits yes or no, do i need trading experience, Certified Profits create account, Certified Profits instructions, how to get a Certified Profits demo, Certified Profits special, desktop Certified Profits, Certified Profits Secret method, Join Certified Profits, Certified Profits ea trading app, Certified Profits limited time, Certified Profits pros and cons, Certified Profits bad reviews, is Certified Profits software automatic binary trading, Certified Profits negative and positive review, Certified Profits Author, Certified Profits creator, who made Certified Profits, what is the Certified Profits, Certified Profits real review, Certified Profits broker, Certified Profits sign up broker, Certified Profits sign up broker review, Certified Profits fund broker, Certified Profits how to fund broker,Certified Profits deposit funds into broker, how does Certified Profits trade, Certified Profits trading bot, what is Certified Profits and cost?, Certified Profits strategy, Certified Profits password reset, Certified Profits beta tester, Certified Profits comparison, Certified Profits questions and answers, rate & review Certified Profits, rate and reviews Certified Profits, is Certified Profits site legit?, Certified Profits reviews online, is Certified Profits for real, Certified Profits login page, Certified Profits results, Certified Profits winning and losing trades, Certified Profits overview, Certified Profits training, how to setup Certified Profits, Certified Profits home, real testimonial on Certified Profits system, Certified Profits real time trading, start trading with Certified Profits, Certified Profits proof, Certified Profits the truth, Get Certified Profits, Certified Profits Review This "Hands-Free" Auto-Profits Software Actually Works! Click Here To Download Certified Profits Software Right NOW!
Elite Gold Profits Review 2015 - Is Elite Gold Profits SCAM Or LEGIT? How Does Elite Gold Profit Service Work?.. Is It The Best Binary Options Trading System Is Elitegoldprofits.com For Real? The Truth About Elite Gold Profits By Nigel Pearson Review
Elite Gold Profits Review 2015 - ELITE GOLD PROFIT SERVICE?? Learn the SECRETS about Elite Gold Profits in this Elite Gold Profits review! So Exactly what is Elite Gold Profits Software all about? So Does Elite Gold Profits Actually Work? Is Elite Gold Profits Software scam or does it really work? To find answers to these questions continue reading my in depth and honest Elite Gold Profits Review below. Elite Gold Profits Description: Name: Elite Gold Profits Niche: Binary Options. Official Website: Access The NEW Elite Gold Profits Software!! CLICK HERE NOW!!! What is Elite Gold Profits? Elite Gold Profits is generally a binary options trading software application that is developed to help traders win and forecast the market trends with binary options. The software application also offers evaluations of the market conditions so that traders can understand what should be your next step. It gives various secret strategies that ultimately assists. traders without utilizing any complex trading indications or follow charts. Elite Gold Profits Binary Options Trading Strategy Base the Elite Gold Profits trading technique. After you see it working, you can begin to execute your method with routine sized lots. This method will pay off with time. Every Forex binary options trader must select an account type that is in accordance with their needs and expectations. A larger account does not indicate a larger earnings potential so it is a terrific idea to begin little and quickly add to your account as your returns increase based upon the trading choices you make. Binary Options Trading To assist you trade binary options properly, it is important to have an understanding behind the fundamentals of Binary Options Trading. Currency Trading, or foreign exchange, is based upon the viewed value of two currencies pairs to one another, and is affected by the political stability of the country, inflation and interest rates to name a few things. Keep this in mind as you trade and learn more about binary options to maximize your learning experience. Elite Gold Profits Summary In summary, there are some apparent concepts that have been checked in time, as well as some newer strategies. that you might not have considered. Hopefully, as long as you follow exactly what we recommend in this article you can either start with trading with Elite Gold Profits or improve on exactly what you have actually already done. There Is Only A Very Limited Spaces Available So Act Now Before It's Too Late Click Here To Claim Your Elite Gold Profits Software LIFETIME User License!! . . . . . . . . . . . . . . Tags: Elite Gold Profits app, Elite Gold Profits information, Elite Gold Profits url, Elite Gold Profits website, Elite Gold Profits youtube video, Elite Gold Profits trading software, get Elite Gold Profits, article about Elite Gold Profits, Elite Gold Profits computer program, Elite Gold Profits the truth, Elite Gold Profits support, Elite Gold Profits support email address, Elite Gold Profits help desk, similar than Elite Gold Profits, better than Elite Gold Profits, Elite Gold Profits contact, Elite Gold Profits demo, Elite Gold Profits video tutorial, how does Elite Gold Profits work, is Elite Gold Profits the best online is Elite Gold Profits a scam, does Elite Gold Profits really work, does Elite Gold Profits actually work, Elite Gold Profits members area, Elite Gold Profits login page, Elite Gold Profits verification, Elite Gold Profits software reviews, Elite Gold Profits no fake review, Elite Gold Profits Live Broadcast, is Elite Gold Profits real, Elite Gold Profits forex trading, Elite Gold Profits binary options trading, Elite Gold Profits automated app, the Elite Gold Profits review, Elite Gold Profits signals, Elite Gold Profits mac os x, Elite Gold Profits broker sign up, Elite Gold Profits free download, reviews of Elite Gold Profits, Elite Gold Profits live results, Elite Gold Profits bonus, Elite Gold Profits honest review, Elite Gold Profits 2015, is Elite Gold Profits worth the risk, Elite Gold Profits pc desktop, Elite Gold Profits free trial,Elite Gold Profits testimonial, Elite Gold Profits scam watch dog, Elite Gold Profits warrior forum, Elite Gold Profits web version, Elite Gold Profits open a account, Elite Gold Profits laptop, Elite Gold Profits revised Method 2015, Elite Gold Profits Unbiased review, is Elite Gold Profits all hype?, real people invested in Elite Gold Profits, is Elite Gold Profits a shame, Elite Gold Profits discount, Elite Gold Profits binary option watch dog review, Elite Gold Profits youtube, seriously will Elite Gold Profits work, Elite Gold Profits facebook, Elite Gold Profits activation code, Elite Gold Profits 2015 Working, Elite Gold Profits twitter, Elite Gold Profits currency trading, Elite Gold Profits real person review, Elite Gold Profits example trade, will Elite Gold Profits work on mobile phone, Completely New Elite Gold Profits, Elite Gold Profits customer service, new Elite Gold Profits, Elite Gold Profits webinar, Elite Gold Profits webinar replay, Elite Gold Profits anybody using this, Elite Gold Profits real or fake, is Elite Gold Profit live trades real, Elite Gold Profits is this a scam, is Elite Gold Profits reliable?, Elite Gold Profits honest reviews, Elite Gold Profits is it a scam, Elite Gold Profit download software, Elite Gold Profit app review, Elite Gold Profits software download, Elite Gold Profits forum, Elite Gold Profits signals, Elite Gold Profits download page, Elite Gold Profit software demo somebody using it, Elite Gold Profits binary software, Elite Gold Profits binary options review, Elite Gold Profits members, Elite Gold Profits scam or legit,Elite Gold Profits comments, minimum deposit for Elite Gold Profits, Elite Gold Profits reviews, Elite Gold Profit binary today, Elite Gold Profits pro review, Elite Gold Profits windows 7, Elite Gold Profits windows 8 and windows XP, Elite Gold Profits scam or real, Elite Gold Profits login, Elite Gold Profits has anybody out there made any money out of it?, Elite Gold Profits vip membership pass, does Elite Gold Profits work on autopilot?, Elite Gold Profits price, is Elite Gold Profit a scam or not, will Elite Gold Profits help me, real truth about Elite Gold Profits, Elite Gold Profits System, Elite Gold Profit inside members page, Elite Gold Profits software downloads, how to download Elite Gold Profits, how to access Elite Gold Profits, Elite Gold Profits Robot, how to use Elite Gold Profits, how to trade with Elite Gold Profits, Elite Gold Profit NEWS Update and details, Elite Gold Profits sign in, the Elite Gold Profits trading options, Elite Gold Profits info, Elite Gold Profits information, Elite Gold Profits searching for new winning trades, Elite Gold Profits today, Elite Gold Profits feedback, Elite Gold Profits real user review, Elite Gold Profits customer reviews, Elite Gold Profits consumer review, Elite Gold Profits Review 2015, insider john Elite Gold Profits review, george s Elite Gold Profits review, Elite Gold Profits doesn't work, is Elite Gold Profits another scam or legit, Elite Gold Profits refund, Activate Elite Gold Profits, review of Elite Gold Profits, log on to Elite Gold Profit, is Elite Gold Profits manual binary trading, Elite Gold Profits bot review, Elite Gold Profits test, Elite Gold Profits explanation, what brokers work with Elite Gold Profits software, what is Elite Gold Profits, Elite Gold Profits news, new version of Elite Gold Profits, Elite Gold Profits fan Page, Elite Gold Profits breaking news, Elite Gold Profits Register, Elite Gold Profits sign up, Elite Gold Profits broker sign up, Elite Gold Profits real proof, how to activate auto trading on Elite Gold Profits,Elite Gold Profits robot, Elite Gold Profits members area, Elite Gold Profits sign in, web version Elite Gold Profits, should i use Elite Gold Profits, Elite Gold Profits Service,Elite Gold Profits Service REVIEW,Elite Gold Profits yes or no, do i need trading experience, Elite Gold Profits create account, Elite Gold Profits instructions, how to get a Elite Gold Profits demo, Elite Gold Profits special, desktop Elite Gold Profits, Elite Gold Profits Secret method, Join Elite Gold Profits, Elite Gold Profits ea trading app Since 2004, Elite Gold Profits limited time, Elite Gold Profits pros and cons, Elite Gold Profits bad reviews, is Elite Gold Profits software automatic binary trading, Elite Gold Profits negative and positive review, Elite Gold Profits Author, Elite Gold Profits creator, Elitegoldprofits.com,Elitegoldprofits.com review,Elitegoldprofits.com reviews,who made Elite Gold Profits, Elite Gold Profits By Nigel Pearson Review, Elite Gold Profits Nigel Pearson Reviews,what is the Elite Gold Profits, Elite Gold Profits real review, Elite Gold Profits broker, Elite Gold Profits sign up broker, Elite Gold Profits sign up broker review, Elite Gold Profits fund broker, Vip Invite Only Elite Gold, Elite Gold Profits how to fund broker,Elite Gold Profits deposit funds into broker, how does Elite Gold Profits trade, Elite Gold Profits trading bot, what is Elite Gold Profits and cost?, Elite Gold Profits strategy, Elite Gold Profits password reset, Elite Gold Profits beta tester, Elite Gold Profits comparison, Elite Gold Profits questions and answers, rate & review Elite Gold Profits, rate and reviews Elite Gold Profits, is Elite Gold Profits site legit?, Elite Gold Profits reviews online, is Elite Gold Profits for real, Elite Gold Profits login page, Elite Gold Profits results, Elite Gold Profits winning and losing trades, Elite Gold Profits overview, Elite Gold Profits training, how to setup Elite Gold Profits, Elite Gold Profits home, real testimonial on Elite Gold Profits system, Elite Gold Profits real time trading, start trading with Elite Gold Profits, Elite Gold Profits proof, Elite Gold Profits the truth, Get Elite Gold Profits, Elite Gold Profits Review Click Here To Download Elite Gold Profits Software Right NOW!
Your First Million Software Review-unbiased-System-Does Your 1st Million A Real Binary Options Trading
Stop! First Read this Comprehensive Rob, Stan Lutz and team's 100% real unbiased Your First Million software Review Binary System before you buy this Product. DO NOT BUY Rob, Stan Lutz and team's Your First Million Review Scam System. Until You Read My Full Your First Million Software Review. Your First Million System. Your First Million Review before you make any mistake and spend your hard earned in vain. Read this Comprehensive Rob, Stan Lutz and team’s Your First Million Launch Review before you make any mistake and spend your hard earned in vain. Free Download Your First Million Launch Software... Does Your First Million System Worth It? Read Our Your First Million Review and Find Out the real Truth! What is Your First Million Review Software All About? Is Your First Million a SCAM ? Your First Million Reviews? Does Your First Million System REALLY WORK? Download Your First Million! Your First Million Reviews and Bonus!
Product Description:- Product complete : Your First Million Niche: Binary Options Product Creator: Rob, Stan Lutz and team
Download Free From Official Website & Get Bonus by Creating a Free Account Your First Million is a fully automated software that works on complete autopilot – there is no need for you to check out signals and stay logged in while trading What is guaranteed wealth system review? Your First Million System isn’t a magic application that promises to give immediate wealth with the touch of a button, this app was designed so you, can capture real-time data within the currency pair market, to assist you make smarter trading decisions. Your First Million System is the lifetime work of Scott that has partnered with top rated Home Trading Training Specialists to provide to you, the user precise real-time financial info feeds to help you make more informed trades with binary options trading. This is basically a software that is designed to help traders win and predict the market trend of their respective options. Binary option is a trade system of stock or currency based on trend. Not always when the trend downward have to buy and selling when the trend upward because this trade is full of risk, big win, lost or even run out. It gives different secret strategies that ultimately help traders to make thousands of dollars only for a few dollars. Your First Million Review About:- I have done a huge research about this binary options tool, believe me, I just have to check all the info before I start any type of business. What I have found out is that this is incredible, binary options trading tool that has a really high performance. When I thought about getting 75% of profit without it taking too much time, I just knew I had to try it out, especially when it is free right now. Is The Your First Million a Scam? After testing the Your First Million for months I can personally testify that the Your First Million is probably the best solution out there. It’s far from a scam and it’s priced fairly and suitable for all budgets. If you tried other services or imitations, you need to get with a serious service so make sure to visit the real Your First Million! Remember that the Live Support is there to answer your questions so take advantage of their awesome service! Does Your First Million actually Work? Your First Million System searches for major up and down movements, after which warns you as to when this happens allowing you to then put a trade. Your First Million System works on Binary Options platforms, which lets you use it to put trades which expire in One minute to 1 hour. And thus you could realize your returns much faster compared to regular forex trading. But this is where Your First Million comes into play, the mathematical algorithm used by the software takes the guess work out choosing a winning profitable trade. You don’t have to be an expert. Like I said earlier, I have personally tested Your First Million and found the success rate is about 70%. I have personally tested Your First Million and found the success rate is about 70%. I don’t know about you, but a 70% chance of making a profitable trade is VERY GOOD! I’ve never come across anything like this before. Keep reading, below are my results for the past week or so… Few of the benefits of using Your First Million:- Trade on Multiple Platforms at Once Get Free Financial Data Feeds that can typically cost $540+ per month Fully Customizable Alert Parameters for Increased Trading Capacity Your First Million System Review's and Features:- The Your First Million System software works together with various binary options platforms. Installing it on your computer will allow you to Trade on multiple trading platforms at the same time:- sign up to a broker and deposit a minimum amount of money that will be used to make your initial “trade” ($250 for Your First Million) download the free software (a computer program that makes the picks for you) confirm the pick (put or call) either lose or win the trade Your First Million Pros:- This system has a lot to offer, here are some of its main benefits: 100% automated – it trades for you Fully functional 30-day trial period with no credit card needed Can turn $500 into $2271 in few days No previous experience with binary options trading needed Web based, no need for downloads, also works on phones, tablets First Million Cons:- 100% foolproof success cannot be guaranteed, but over 80% of people have success with this *Must have computer or internet access *Must have about an hour a day. Conclusion:- Many customers who have tried using the Your First Million have reported 85% to 92% success rate. As it has been developed to help people trade regardless of knowledge and experience, eventually, users will learn how to accurately predict trends in the market within a specific time period. Your First Million is recommended! If you buy this product and start implementing what teaches you I have no doubts that you’ll make money. Your First Million works and it’s not a scam. This is what works for me. Overall, it is well worth its price. Highly recommended! You won’t regret it!? Download Free From Official Website & Get Bonus by Creating a Free Account
Recently on the csharp subreddit, the post C# 9.0 records: immutable classes linked to a surprisingly controversial article discussing how C# 9.0's records are, underneath it all, immutable classes. The comments are full of back-&-forth over whether one should use records for ease or structs for performance. The pro-struct argument revolved around the belief that performance should always be a developer's #1 priority, and anything less was the realm of the laggard. Here is a real-world example that shows with stark clarity why that kind of thinking is wrong. Consider the following scenario:
You're working on a game with dozens, maybe hundreds of people on the team; you don't know because when you were cross with facilities about them removing all the fluorescents, you got accused of being against the new energy saving initiative. Now you swim in a malevolent ocean of darkness that on some very late nights alone in the office, you swear is actively trying to consume you.
The team that preceded you inherited an engine that is older than OOP, when source repositories were stacks of 8-inch floppies, and it looked as if Jefferson Starship was going to take over the world. One year ago they bequeathed upon the company this nightmare of broken, undocumented GOTO spaghetti & anti-patterns. You're convinced this was their sadistic revenge for all getting fired post-acquisition.
Management denied your request to get headcount for an additional technical artist, but helpfully supplied you with an overly nervous intern. After several weeks working alongside them, you're beginning to suspect they're pursuing something other than a liberal arts degree.
Despite the many getting started guides you spent countless evenings writing, the endless brownbags nobody attended, and the daily dozen emails you forward to oppressively inquisitive artists comprised of a single passive-aggressive sentence suggesting they scroll down to the part that begins FW: FW: FW: FW: FW: FW: RE: WE BROKE TOOL NEED WORKAROUND ASAP ...
...yes, despite all of that, the engineering team still spent days tracking down why the game kept crashing with Error 107221: У вас ошибка after re-re-re-re-re-throwing an ex_exception when it couldn't (and should never even try to) load a 16K-textured floor mat.
Despite your many attempts to politely excuse yourself, one blissfully unaware artist exhausts 48 minutes of your lunch break explaining how the Pitchfork review for the latest "dope slab" of this TikTok-Instagram-naphouse artist you never heard of was just sooooo unfair.
And then in their hurry to finish up & catch the 2:30 PM bus home, they forget to toggle Compress To CXIFF (Custom Extended Interchange File Format), set the Compression slider 5/6ths of the way between -3 & -2, look to their left, look to their right, click Export As .MA 0.9.3alpha7, and make absolutely, positively, 100% SURE not to be working in prod. And THAT is how the game explodicated.
You know better than anyone the intermediate file format the main game loop passes to Game.dll, memory mapping it as a reverse top-middle Endian binary structure.
You know for 381 of the parameter fields what their 2-7 character names probably mean.
YOU know which 147 fields always have to be included, but with a null value, and that the field ah_xlut must ALWAYS be set to 0 unless it's Thursday, in which case that blackbox from hell requires its internal string equivalent: TRUE.
YOU know that the two tech artists & one rapidly aging intern that report to you would totally overhaul tooling so artists would never "happen" again, but there just aren't enough winters, springs, summers, falls, July 4ths, Christmas breaks, Presidents Days, and wedding anniversaries in a year to properly do so.
And so somehow you do. A blurry evening or two here. A 3:00 AM there. Sometimes just a solitary lunch hour.
Your dog no longer recognizes you.
You miss your wife calling to say she's finally cleaning out the hall closet and if you want to keep this box of old cards & something in plastic that says Underground Sea Beta 9.8 Grade, you better call her back immediately.
And your Aunt Midge, who doesn't understand how SMS works, bombards you one evening: your father is... no longer with us... they found him... 1 week ago... in an abandoned Piggly Wiggly... by an old culvert... split up... he was then... laid down to rest... sent to St. Peter's... and your father... he's in a better place now... don't worry... it's totally okay... we decided we will all go... up to the mountain
You call your sister in a panic and, after a tidal wave of confusion & soul-rending anxiety, learn it was just Hoboken Wireless sending the messages out of order. This causes you to rapidly cycle.
On your bipolar's upswing, you find yourself more productive than you've ever been. Your mind is aglow with whirling, transient nodes of thought careening through a cosmic vapor of invention. It's like your brain is on 200mg of pure grade Adderall.
Your fingers ablaze with records, clean inheritance, beautiful pattern matching, bountiful expression syntax, aircraft carriers of green text that generate the most outstanding CHM for an internal tool the world has ever seen. Readable. PERFECTLY SOLID.
After much effort, you gaze upon the completed GUI of your magnum opus with the kind of pride you imagine one would feel if they hadn't missed the birth of their son. Clean, customer-grade WPF; tooltips for every control; sanity checks left & right; support for plugins & light scripting. It's even integrated with source control!
THOSE GODDAMNED ARTISTS CAN'T FAIL. YOUR PIPELINE TOOL WON'T LET THEM.
All they have to do is drag content into the application window, select an options template or use the one your tool suggests after content analysis, change a few options, click Export, and wait for 3-5 minutes to generate Game.dll-compatible binary.
Your optimism shines through the commit summary, your test plan giddy & carefree. With great anticipation, you await code review.
A week goes by. Then two. Then three. Nothing. The repeated pinging of engineers, unanswered.
Two months in you've begun to lose hope. Three months, the pangs of defeat. Four months, you write a blog post about how fatalism isn't an emotion or outlook, but the TRANSCENDENCE of their sum. Two years pass by. You are become apathy, destroyer of wills.
December 23rd, 2022: the annual Winter Holidays 2-hour work event. The bar is open, the Kokanee & Schmidt's flowing (max: 2 drink tickets). The mood a year-high ambivalent; the social distancing: acceptable. They even have Pabst Blue Ribbon, a beer so good it won an award once.
Standing beside you are your direct reports, Dave "Macroman" Thorgletop and wide-eyed The Intern, the 3 of you forming a triumvirate of who gives a shit. Dave is droning on & on about a recent family trip to Myrtle Beach. You pick up something something "can you believe that's when my daughter Beth scooped up a dead jellyfish? Ain't that something? A dead jellyfish," and "they even had a Ron Jons!"
You barely hear him, lost as you are in thought: "I wishIhad 2 days of vacation." You stare down ruefully at your tallboy.
From the corner of your eye you spot Milbert, index finger pointed upward, face a look of pure excitement.
"Did I tell you about my OpenWinamp project? It's up on SourceForge", he says as he strides over. It's unsettling how fast this man is.
Dave snickers. The Intern keeps staring wide-eyed. You position yourself somewhat close to the studio's 3 young receptionists, hoping they serve as a kind of ritual circle of protection.
It works... kind of. Milbert is now standing uncomfortably close to The Intern, Dave nowhere to be seen.
From across the room you distinctly hear "Think about it, the 1st-person UI could be Lua-driven Electron."
The Intern clearly understands that words are being spoken to them, but does not comprehend their meaning.
You briefly feel sorry for the sacrificial lamb.
You slide across the wall, putting even more distance between you & boredom made man. That's when you spot him, arrogantly aloof in the corner: Glen Glengerry. Core engineering's most senior developer.
Working his way up from a 16-year old game tester making $4.35 an hour plus free Dr. Shasta, to pulling in a cool $120K just 27-years later, plus benefits & Topo Chicos. His coding style guides catechism, his Slack pronouncements ex cathedra; he might as well be CTO.
You feel lucky your team is embedded with the artists. You may have sat through their meetings wondering why the hell you should care about color theory, artistic consistency, & debates about whether HSL or CMYK was the superior color space (spoiler: it's HSL), you were independent and to them, a fucking code wizard, man.
And there he stands, this pseudo-legend, so close you could throw a stapler at him. Thinning grey-blonde tendrils hanging down from his CodeWarrior hat, white tee with This Guy VIMs on the back, tucked into light blue jeans. He's staring out into the lobby at everything and yet... nothing all at.
Maybe it's the 4.8% ABV. Maybe it's the years of crushing down anger into a singularity, waiting for it to undergo rapid fiery expansion, a Big Bang of righteous fury. Maybe it's those sandals with white socks. Maybe it's all three. But whatever it is, it's as if God himself compels you to march over & give him a piece of your mind, seniority be damned.
"Listen, you big dumb bastard..."
That... is maybe a little too aggressive. But Glen Glengerry barely reacts. Pulling a flask out of his back pocket, he doesn't look over as he passes it to you.
Ugh. Apple Pucker.
"I thought bringing in your own alcohol was against company policy", wiping sticky green sludge from your lips. He turns with a look of pure disdain & snorts.
"You think they're going to tell ME what I can & can't bring in?" He grabs the flask back, taking a big swig.
For what feels like an eternity, you both stand in silence. You swallow, speaking softly. "None of you even looked at my code. I worked very, very hard on that. My performance review for that year simply read 'recommend performance improvement plan." The words need no further context.
"I know", Glen² replies. "That was me."
Now you're not a weak man, and maybe in some other circumstance you would have punched him in the goddamn lip. But you feel nothing, just a hollowness inside. "Why?", you ask, wondering if the answer would even matter.
"Because you don't use Bulgarian notation. Because your method names aren't lower camel case. Because good code doesn't require comments. Because you use classes & records over more performant structs, pointlessly burdening the heapstack. BECAUSE. YOUR CODE. IS. SHIT."
You clinch your fists so tightly the knuckles whiten.
He looks away from you, taking another sip of green goo. "You're not a coder. You're an artist masquerading as one" he speaks, as if it were fact.
The only thing artistic about you is the ability to create user-friendly internal tooling using nothing but a UI framework, broken down garbage nobody wants to touch, & sheer willpower. If your son's life depended on you getting accepted into art instruction school, you couldn't even draw a turtle.
He doesn't pause. "I'll champion ruthless micro-optimization until the day I die. But buddy, I'm going to let you in on a little secret: you aren't here to improve workflow. You're here to LOOK like you're doing something NOBODY else can."
He goes on. "What do you think those artists are going to do when they have to stare at a progress bar for 4, 5 minutes? They're going to complain your tool is slow."
"Sure, it may take them 20, 30 minutes to do it the old way, there'll be an error, and either they'll stare at it for 30 minutes before adding that missing semi-colon or they'll come get you. And you'll fix it. And 1 week later, they won't remember how. And you'll stay employed. And every. Body. Wins."
A little bit of the pride, the caring, wells back up inside from somewhere long forgotten.
"You don't think we should care about rapid application development & KISS, quickly getting things out that help our team, instead devoting ourselves to shaving off ticks here & there? What do you think artists are going to do with those 4 minutes you talk about?
You don't stop. "I'll tell you what they'll do. They'll 9GAG for 20 minutes straight. They'll listen to podcasts about dialectical materialism vis-a-vis the neo-feudalism that is a natural extension of the modern world's capitalist prison. They'll Reddit."
His silence gives you the bravery to push the limits.
"Christ, man. Are you only in it for the $120K..."
He corrects you: "...$123K."
"...only in it for the $123K/year? The free snacks from the microkitchen? The adulation? Have you no sense of comraderie?? No desire to push us to something better?! No integrity?!!!"
His eyes sharply narrow, face creases in anger. You clearly have overstepped your bounds.
"You thinkIdon't have integrity? No sense of teamwork? I'm only in it for the cold cash? You think I don't care about you all?", he roars.
A light volley of small green flecks land on your face.
"Why do you think they made a 16-year old tester the lead developer of a 1993 Doom clone?! Because my code was clean & painless to work with?! Because I made coding look easy?! No! IT WAS BECAUSE I WAS A GOD TO THEM.
And from a God, a PANTHEON. We built monuments to over-engineering! We crafted that of 7 weeks onboarding, that of immortal bugs, demonic hosts spawned by legion from the very loins of a fix. It took 2 years before a developer could BEGIN to feel confident they knew what they were doing. And by that time, they were one of US!
You think the team we laid off November '19 was fired because they were bad at their jobs? NO! It was because they worked themselves out of one. They didn't leave us a broken pipeline. They left an internal Wiki, a wealth of tools & example projects, and a completely transparent code base.
We couldn't have THAT, now could we? No, we couldn't. So we got rid of it. ALL OF IT. Poof. Gone. Just like that. Before anyone even knew a THING."
He leans forward, so close his psoriasis almost touches yours. With an intensity that borders on frightening, he whispers "You think they left us Game.dll? I fucking *MADE** Game.dll."*
The words hit hard like a freight train.
And without another word, he turns & leaves. You're left there, alone, coworkers milling about, with only one thought.
Were one to get a hobby, should it be cocaine?
It's these kinds of situations that make me believe there are far more important considerations than a ruthless dedication to performance, even in the game industry as my real-world scenario so clearly demonstrates.
No gods, no kings, only NOPE - or divining the future with options flows. [Part 3: Hedge Winding, Unwinding, and the NOPE]
Hello friends! We're on the last post of this series ("A Gentle Introduction to NOPE"), where we get to use all the Big Boy Concepts (TM) we've discussed in the prior posts and put them all together. Some words before we begin:
This post will be massively theoretical, in the sense that my own speculation and inferences will be largely peppered throughout the post. Are those speculations right? I think so, or I wouldn't be posting it, but they could also be incorrect.
I will briefly touch on using the NOPE this slide, but I will make a secondary post with much more interesting data and trends I've observed. This is primarily for explaining what NOPE is and why it potentially works, and what it potentially measures.
My advice before reading this is to glance at my prior posts, and either read those fully or at least make sure you understand the tl;drs: https://www.reddit.com/thecorporation/collection/27dc72ad-4e78-44cd-a788-811cd666e32a Depending on popular demand, I will also make a last-last post called FAQ, where I'll tabulate interesting questions you guys ask me in the comments! --- So a brief recap before we begin. Market Maker ("Mr. MM"): An individual or firm who makes money off the exchange fees and bid-ask spread for an asset, while usually trying to stay neutral about the direction the asset moves. Delta-gamma hedging: The process Mr. MM uses to stay neutral when selling you shitty OTM options, by buying/selling shares (usually) of the underlying as the price moves. Law of Surprise [Lily-ism]: Effectively, the expected profit of an options trade is zero for both the seller and the buyer. Random Walk: A special case of a deeper probability probability called a martingale, which basically models stocks or similar phenomena randomly moving every step they take (for stocks, roughly every millisecond). This is one of the most popular views of how stock prices move, especially on short timescales. Future Expected Payoff Function [Lily-ism]: This is some hidden function that every market participant has about an asset, which more or less models all the possible future probabilities/values of the assets to arrive at a "fair market price". This is a more generalized case of a pricing model like Black-Scholes, or DCF. Counter-party: The opposite side of your trade (if you sell an option, they buy it; if you buy an option, they sell it). Price decoherence ]Lily-ism]: A more generalized notion of IV Crush, price decoherence happens when instead of the FEPF changing gradually over time (price formation), the FEPF rapidly changes, due usually to new information being added to the system (e.g. Vermin Supreme winning the 2020 election). --- One of the most popular gambling events for option traders to play is earnings announcements, and I do owe the concept of NOPE to hypothesizing specifically about the behavior of stock prices at earnings. Much like a black hole in quantum mechanics, most conventional theories about how price should work rapidly break down briefly before, during, and after ER, and generally experienced traders tend to shy away from playing earnings, given their similar unpredictability. Before we start: what is NOPE? NOPE is a funny backronym from Net Options Pricing Effect, which in its most basic sense, measures the impact option delta has on the underlying price, as compared to share price. When I first started investigating NOPE, I called it OPE (options pricing effect), but NOPE sounds funnier. The formula for it is dead simple, but I also have no idea how to do LaTeX on reddit, so this is the best I have: https://preview.redd.it/ais37icfkwt51.png?width=826&format=png&auto=webp&s=3feb6960f15a336fa678e945d93b399a8e59bb49 Since I've already encountered this, put delta in this case is the absolute value (50 delta) to represent a put. If you represent put delta as a negative (the conventional way), do not subtract it; add it. To keep this simple for the non-mathematically minded: the NOPE today is equal to the weighted sum (weighted by volume) of the delta of every call minus the delta of every put for all options chains extending from today to infinity. Finally, we then divide that number by the # of shares traded today in the market session (ignoring pre-market and post-market, since options cannot trade during those times). Effectively, NOPE is a rough and dirty way to approximate the impact of delta-gamma hedging as a function of share volume, with us hand-waving the following factors:
To keep calculations simple, we assume that all counter-parties are hedged. This is obviously not true, especially for idiots who believe theta ganging is safe, but holds largely true especially for highly liquid tickers, or tickers will designated market makers (e.g. any ticker in the NASDAQ, for instance).
We assume that all hedging takes place via shares. For SPY and other products tracking the S&P, for instance, market makers can actually hedge via futures or other options. This has the benefit for large positions of not moving the underlying price, but still makes up a fairly small amount of hedges compared to shares.
Winding and Unwinding
I briefly touched on this in a past post, but two properties of NOPE seem to apply well to EER-like behavior (aka any binary catalyst event):
NOPE measures sentiment - In general, the options market is seen as better informed than share traders (e.g. insiders trade via options, because of leverage + easier to mask positions). Therefore, a heavy call/put skew is usually seen as a bullish sign, while the reverse is also true.
NOPE measures system stability
I'm not going to one-sentence explain #2, because why say in one sentence what I can write 1000 words on. In short, NOPE intends to measure sensitivity of the system (the ticker) to disruption. This makes sense, when you view it in the context of delta-gamma hedging. When we assume all counter-parties are hedged, this means an absolutely massive amount of shares get sold/purchased when the underlying price moves. This is because of the following: a) Assume I, Mr. MM sell 1000 call options for NKLA 25C 10/23 and 300 put options for NKLA 15p 10/23. I'm just going to make up deltas because it's too much effort to calculate them - 30 delta call, 20 delta put. This implies Mr. MM needs the following to delta hedge: (1000 call options * 30 shares to buy for each) [to balance out writing calls) - (300 put options * 20 shares to sell for each) = 24,000net shares Mr. MM needs to acquire to balance out his deltas/be fully neutral. b) This works well when NKLA is at $20. But what about when it hits $19 (because it only can go down, just like their trucks). Thanks to gamma, now we have to recompute the deltas, because they've changed for both the calls (they went down) and for the puts (they went up). Let's say to keep it simple that now my calls are 20 delta, and my puts are 30 delta. From the 24,000 net shares, Mr. MM has to now have: (1000 call options * 20 shares to have for each) - (300 put options * 30 shares to sell for each) = 11,000 shares. Therefore, with a $1 shift in price, now to hedge and be indifferent to direction, Mr. MM has to go from 24,000 shares to 11,000 shares, meaning he has to sell 13,000 shares ASAP, or take on increased risk. Now, you might be saying, "13,000 shares seems small. How would this disrupt the system?" (This process, by the way, is called hedge unwinding) It won't, in this example. But across thousands of MMs and millions of contracts, this can - especially in highly optioned tickers - make up a substantial fraction of the net flow of shares per day. And as we know from our desk example, the buying or selling of shares directly changes the price of the stock itself. This, by the way, is why the NOPE formula takes the shape it does. Some astute readers might notice it looks similar to GEX, which is not a coincidence. GEX however replaces daily volume with open interest, and measures gamma over delta, which I did not find good statistical evidence to support, especially for earnings. So, with our example above, why does NOPE measure system stability? We can assume for argument's sake that if someone buys a share of NKLA, they're fine with moderate price swings (+- $20 since it's NKLA, obviously), and in it for the long/medium haul. And in most cases this is fine - we can own stock and not worry about minor swings in price. But market makers can't* (they can, but it exposes them to risk), because of how delta works. In fact, for most institutional market makers, they have clearly defined delta limits by end of day, and even small price changes require them to rebalance their hedges. This over the whole market adds up to a lot shares moving, just to balance out your stupid Robinhood YOLOs. While there are some tricks (dark pools, block trades) to not impact the price of the underlying, the reality is that the more options contracts there are on a ticker, the more outsized influence it will have on the ticker's price. This can technically be exactly balanced, if option put delta is equal to option call delta, but never actually ends up being the case. And unlike shares traded, the shares representing the options are more unstable, meaning they will be sold/bought in response to small price shifts. And will end up magnifying those price shifts, accordingly.
NOPE and Earnings
So we have a new shiny indicator, NOPE. What does it actually mean and do? There's much literature going back to the 1980s that options markets do have some level of predictiveness towards earnings, which makes sense intuitively. Unlike shares markets, where you can continue to hold your share even if it dips 5%, in options you get access to expanded opportunity to make riches... and losses. An options trader betting on earnings is making a risky and therefore informed bet that he or she knows the outcome, versus a share trader who might be comfortable bagholding in the worst case scenario. As I've mentioned largely in comments on my prior posts, earnings is a special case because, unlike popular misconceptions, stocks do not go up and down solely due to analyst expectations being meet, beat, or missed. In fact, stock prices move according to the consensus market expectation, which is a function of all the participants' FEPF on that ticker. This is why the price moves so dramatically - even if a stock beats, it might not beat enough to justify the high price tag (FSLY); even if a stock misses, it might have spectacular guidance or maybe the market just was assuming it would go bankrupt instead. To look at the impact of NOPE and why it may play a role in post-earnings-announcement immediate price moves, let's review the following cases:
Stock Meets/Exceeds Market Expectations (aka price goes up) - In the general case, we would anticipate post-ER market participants value the stock at a higher price, pushing it up rapidly. If there's a high absolute value of NOPE on said ticker, this should end up magnifying the positive move since:
a) If NOPE is high negative - This means a ton of put buying, which means a lot of those puts are now worthless (due to price decoherence). This means that to stay delta neutral, market makers need to close out their sold/shorted shares, buying them, and pushing the stock price up. b) If NOPE is high positive - This means a ton of call buying, which means a lot of puts are now worthless (see a) but also a lot of calls are now worth more. This means that to stay delta neutral, market makers need to close out their sold/shorted shares AND also buy more shares to cover their calls, pushing the stock price up. 2) Stock Meets/Misses Market Expectations (aka price goes down)- Inversely to what I mentioned above, this should push to the stock price down, fairly immediately. If there's a high absolute value of NOPE on said ticker, this should end up magnifying the negative move since: a) If NOPE is high negative - This means a ton of put buying, which means a lot of those puts are now worth more, and a lot of calls are now worth less/worth less (due to price decoherence). This means that to stay delta neutral, market makers need to sell/short more shares, pushing the stock price down. b) If NOPE is high positive - This means a ton of call buying, which means a lot of calls are now worthless (see a) but also a lot of puts are now worth more. This means that to stay delta neutral, market makers need to sell even more shares to keep their calls and puts neutral, pushing the stock price down. --- Based on the above two cases, it should be a bit more clear why NOPE is a measure of sensitivity to system perturbation. While we previously discussed it in the context of magnifying directional move, the truth is it also provides a directional bias to our "random" walk. This is because given a price move in the direction predicted by NOPE, we expect it to be magnified, especially in situations of price decoherence. If a stock price goes up right after an ER report drops, even based on one participant deciding to value the stock higher, this provides a runaway reaction which boosts the stock price (due to hedging factors as well as other participants' behavior) and inures it to drops.
NOPE and NOPE_MAD
I'm going to gloss over this section because this is more statistical methods than anything interesting. In general, if you have enough data, I recommend using NOPE_MAD over NOPE. While NOPE in theory represents a "real" quantity (net option delta over net share delta), NOPE_MAD (the median absolute deviation of NOPE) does not. NOPE_MAD simply answecompare the following:
How exceptional is today's NOPE versus historic baseline (30 days prior)?
How do I compare two tickers' NOPEs effectively (since some tickers, like TSLA, have a baseline positive NOPE, because Elon memes)? In the initial stages, we used just a straight numerical threshold (let's say NOPE >= 20), but that quickly broke down. NOPE_MAD aims to detect anomalies, because anomalies in general give you tendies.
I might add the formula later in Mathenese, but simply put, to find NOPE_MAD you do the following:
Calculate today's NOPE score (this can be done end of day or intraday, with the true value being EOD of course)
Calculate the end of day NOPE scores on the ticker for the previous 30 trading days
Compute the median of the previous 30 trading days' NOPEs
Find today's deviation as compared to the MAD calculated by: [(today's NOPE) - (median NOPE of last 30 days)] / (median absolute deviation of last 30 days)
This is usually reported as sigma (σ), and has a few interesting properties:
The mean of NOPE_MAD for any ticker is almost exactly 0.
[Lily's Speculation's Speculation] NOPE_MAD acts like a spring, and has a tendency to reverse direction as a function of its magnitude. No proof on this yet, but exploring it!
Using the NOPE to predict ER
So the last section was a lot of words and theory, and a lot of what I'm mentioning here is empirically derived (aka I've tested it out, versus just blabbered). In general, the following holds true:
3 sigma NOPE_MAD tends to be "the threshold": For very low NOPE_MAD magnitudes (+- 1 sigma), it's effectively just noise, and directionality prediction is low, if not non-existent. It's not exactly like 3 sigma is a play and 2.9 sigma is not a play; NOPE_MAD accuracy increases as NOPE_MAD magnitude (either positive or negative) increases.
NOPE_MAD is only useful on highly optioned tickers: In general, I introduce another parameter for sifting through "candidate" ERs to play: option volume * 100/share volume. When this ends up over let's say 0.4, NOPE_MAD provides a fairly good window into predicting earnings behavior.
NOPE_MAD only predicts during the after-market/pre-market session: I also have no idea if this is true, but my hunch is that next day behavior is mostly random and driven by market movement versus earnings behavior. NOPE_MAD for now only predicts direction of price movements right between the release of the ER report (AH or PM) and the ending of that market session. This is why in general I recommend playing shares, not options for ER (since you can sell during the AH/PM).
NOPE_MAD only predicts direction of price movement: This isn't exactly true, but it's all I feel comfortable stating given the data I have. On observation of ~2700 data points of ER-ticker events since Mar 2019 (SPY 500), I only so far feel comfortable predicting whether stock price goes up (>0 percent difference) or down (<0 price difference). This is +1 for why I usually play with shares.
Some statistics: #0) As a baseline/null hypothesis, after ER on the SPY500 since Mar 2019, 50-51% price movements in the AH/PM are positive (>0) and ~46-47% are negative (<0). #1) For NOPE_MAD >= +3 sigma, roughly 68% of price movements are positive after earnings. #2) For NOPE_MAD <= -3 sigma, roughly 29% of price movements are positive after earnings. #3) When using a logistic model of only data including NOPE_MAD >= +3 sigma or NOPE_MAD <= -3 sigma, and option/share vol >= 0.4 (around 25% of all ERs observed), I was able to achieve 78% predictive accuracy on direction.
Like all models, NOPE is wrong, but perhaps useful. It's also fairly new (I started working on it around early August 2020), and in fact, my initial hypothesis was exactly incorrect (I thought the opposite would happen, actually). Similarly, as commenters have pointed out, the timeline of data I'm using is fairly compressed (since Mar 2019), and trends and models do change. In fact, I've noticed significantly lower accuracy since the coronavirus recession (when I measured it in early September), but I attribute this mostly to a smaller date range, more market volatility, and honestly, dumber option traders (~65% accuracy versus nearly 80%). My advice so far if you do play ER with the NOPE method is to use it as following:
Buy/short shares approximately right when the market closes before ER. Ideally even buying it right before the earnings report drops in the AH session is not a bad idea if you can.
Sell/buy to close said shares at the first sign of major weakness (e.g. if the NOPE predicted outcome is incorrect).
Sell/buy to close shares even if it is correct ideally before conference call, or by the end of the after-market/pre-market session.
Only play tickers with high NOPE as well as high option/share vol.
--- In my next post, which may be in a few days, I'll talk about potential use cases for SPY and intraday trends, but I wanted to make sure this wasn't like 7000 words by itself. Cheers. - Lily
I'm reading every Hugo, Nebula, Locus, and World Fantasy Award winner. Here's my reviews of the up to 1980 (Vol 4)
It is that time once more, folks. Links to previous posts at the end, links to full length blog reviews are all in one comment. Man Plus by Frederik Pohl
Plot: A normal human could not survive on Mars... our only option? Cyborgs!
Page Count: 183
Award: 1976 Nebula
Worth a read: No... but consider it for a laugh.
Primary Driver: (?????????)
Bechdel Test: Pass... but a real weak pass.
Review: Imagine if you took subplots from a trashy romance, a political thriller, a horror flick, and a space travel story... and forgot to put in the main plot. Starts decently, spirals wildly out of control with astounding speed. Almost worth reading to experience the hilarious concluding deus ex machina. This one is probably in the "so bad it's good category" - but sweet skittles is it bad. Also, turn on safe search if you look this book up.
Where Late the Sweet Birds Sang by Kate Wilhelm
Plot: After a pandemic causes infertility (and every other apocalypse hits), the only way for humans to survive is through cloning. But are they really human?
Page Count: 251
Award: 1977 Hugo and 1977 Locus
Worth a read: No
Primary Driver: (Plot, World, or Character)
Bechdel Test: Pass
Review: Disappointing and disjointed. There are a lot of messages here that just get blended together to nothingness. Cumbersome writing, uncompelling characters, bland dystopia, and just a dull story. Odd choices on where to discuss science at length and where to just skip over it. First third was its own story originally, and is the best part.
Doctor Rat by William Kotzwinkle
Plot: There is no joy like dying to advance science, at least according to Doctor Rat.
Page Count: 243
Award: 1977 World Fantasy Award
Worth a read: No... but worth a glance at a chapter or two.
Primary Driver: (Plot, World, or Character)
Bechdel Test: N/A
Technobabble: Frequent descriptions of animal experiments.
Review: This book is truly horrifying to read. It's about the gruesome nature of animal testing - and cruelty to animals in general - and is chock full of graphic animal gore. It's the child of The Jungle and Animal Farm but without subtext. Consider checking it out to read a couple of chapters - the grotesque fascination wears thin. Some might consider the unambiguous use of Nazi imagery for animal testing to be a step or three too far.
Gateway by Frederik Pohl
Plot: The Heechee left behind technology so advanced that we cannot understand it; that doesn't stop us from using it to get rich or die trying.
Page Count: 313
Award: 1977 Nebula, 1978 Hugo, and 1978 Locus SF
Worth a read: Yes. Very yes.
Primary Driver: (Plot, World, or Character)
Bechdel Test: Pass
Review: Really good. Cleverly bounces between the story as it unfolds and therapy sessions afterwards - we know that our hero survives, but something terrible has happened. A bit too Freudian. Still, excellent job of making a complex protagonist, interesting world, compelling story. Wanting to know what went wrong kept me reading - and it pays off.
The Silmarillion by J. R. R. Tolkien
Plot: Turns out Middle Earth had other jewelry too.
Page Count: 386
Award: 1978 Locus Fantasy Award
Worth a read: Yes.
Primary Driver: (Plot, World, or Character)
Bechdel Test: Pass
Review: This is epic fantasy in its purest form; it is myth and legend, at times obtuse, but absolutely riveting. Tolkien's world is fully immersive. Had the physical book to follow the story, the audiobook for pronunciation, and laptop for family trees. Absolutely worth it - even as a casual LoTR fan.
Our Lady of Darkness by Fritz Leiber
Plot: Something sinister is haunting Franz Westen, and dealing with it involves unearthing answers that might be best left buried.
Page Count: 183
Award: World Fantasy Award 1978
Worth a read: Yes
Primary Driver: (Plot, World, or Character)
Bechdel Test: Pass
Review: This is a horror story. Atmosphere is excellent. Book begins with some truly unsettling images and world building. The narrative itself is slow and frequently self-indulgent, but atmosphere stays on point. A qualified recommendation; but some scenes from this will stick with me for quite a while.
Dreamsnake by Vonda N. McIntyre
Plot: Long after the end of the world as we know it, Snake wanders the world, healing those she meets to the best of her abilities.
Page Count: 288
Award: 1978 Nebula, 1979 Hugo, and 1979 Locus
Worth a read: Yes
Primary Driver: (Plot, World, or Character)
Bechdel Test: Pass
Technobabble: Minimal to moderate.
Review: Less-is-more world building with good execution. A lot of interesting tidbits to keep you wondering what the rules are, who the people are, and so on. Story itself can be slow and stakes are consistently low. "I'm going to a place, surprise! something comes up, I will go to another place along the way." Characters are well written though not particularly complex.
Gloriana, or The Unfulfill'd Queen by Michael Moorcock
Plot: In an alternate timeline, Queen Elizabeth I rules over the vast empire of Albion and must do her best to manage a corrupt and twisted court.
Page Count: 368
Award: 1979 World Fantasy Award
Worth a read: Absolutely No.
Primary Driver: (Plot, World, or Character)
Bechdel Test: Pass
Review: This book is remarkable in that it combines shockingly dull and lengthy exposition with some truly awful and problematic ideas about sex. A whole lot of parallel world court intrigue that just does not matter at all. The actual plot starts developing halfway or later into the book - and is not interesting. The title addressing Gloriana's inability to orgasm is a big ol' red flag. A deeply unpleasant read. Really awful.
The Fountains of Paradise by Arthur C. Clarke
Plot: Humans have built many marvels, but nothing can compete with a space elevator.
Page Count: 317
Award: 1980 Hugo and 1979 Nebula
Worth a read: Yes
Primary Driver: (Plot, World, or Character)
Bechdel Test: Fail
Review: Overall enjoyable. Main narrative is about the space elevator, secondary is about an equally ambitious ancient building project - woven together in interesting ways. The science and vision offered are interesting, though characters are not and tension is infrequent. Marred somewhat by some truly bizarre (and underdeveloped) side plots and unnecessary epilogue.
The Riddle-Master Trilogy by Patricia A. McKillip
Plot: All the wizards left behind were riddles, and the only one who might be able to solve them is the biggest riddle of all.
Page Count: 578 (Full Trilogy)
Award:Harpist in the Wind (Book 3): 1980 Locus Fantasy
Worth a read: Yes
Primary Driver: (Plot, World, or Character)
Bechdel Test: Pass
Technobabble: Fantasy Babble: Minimal.
Review: It's an epic fantasy trilogy. It's a good one. Kinda loved it. Heroes and villains are complex, magic is interesting and coherent. Excellent characters. Cool development of powers, though it is far more power sprint than power crawl. Pacing can be odd; a few long pauses followed by frenetic scenes. Very well written. A satisfying read.
Watchtower by Elizabeth A. Lynn
Plot: The Southerners picked the wrong keep to invade; Ryke will do everything he can to get it back.
Page Count: 240
Award: World Fantasy Award 1980
Worth a read: No
Primary Driver: (Plot, World, or Character)
Bechdel Test: Pass
Technobabble: Fantasy Babble: Minimal.
Review: The sweet, sweet taste of subpar writing. World building: "You people from the hot South are not used to how cold it is here up North!" Character Development: "You mean... I don't just need to indiscriminately murder people?!" and "You mean... women can fight too?!" Writing Quality (Verbatim): "He thought it might have ben a room in Tornor. The room was hot. He went to the window to open the shutters. They stuck. He had to force the latch. At last one opened."
Titan by John Varley
Plot: The intrepid crew of the Ringmaster crash in alien territory and must figure out how to survive.
Page Count: 309
Award: 1980 Locus SF
Worth a read: No
Primary Driver: (Plot, World, or Character)
Bechdel Test: Pass
Technobabble: Minimal to moderate.
Review: It is hard to find such a dumb book that takes itself so seriously. Some legitimately interesting exploration bits not enough to redeem this one. Extremely juvenile. Raises interesting questions and offers insultingly insipid answers. There are elements that are quite good - particularly some crisp dialogue - but it's just not worth it.
Any questions or comments? Fire away! A truly massive thank you to u/gremdelfor mailing me a bunch of books! People like you are what make this endeavor worth the effort. I’ve been using this spreadsheet, as well as a couple others that kind Redditors have sent. So a huge thanks to u/velzerat and u/BaltSHOWPLACE At the request of a number of you, I’ve written up extended reviews of everything and made a blog for them. I’ve included the links with the posts for individual books. I try to put up new reviews as fast as I read them. Take a look in the comments for that link! The Bechdel Test is a simple question: do two named female characters converse about something other than a man. Whether or not a book passes is not a condemnation so much as an observation; it provides an easy binary marker. Seems like a good way to see how writing has evolved over the years. At the suggestion of some folks, I’m loosening it to non-male identified characters to better capture some of the ways that science fiction tackles sex and gender. For a better explanation of why it’s useful, check out this comment from u/Gemmabeta
Multiple stock tickers that scrolls across the screen with real-time stock prices. This can becustomized based on user's portfolio
A stock market indicator, that shows if the stock market is open or closed
An unlimited array of color combinations
Multiple themes (The watch face can remember up to 3 different customized themes set up by the user)
Full- and minimal theme options
Option to automatically change day- and night themes
All colors available in AOD mode
Option to display leading zero in hour display (a feature requested by many)
Full month calendar with customizable week start day
Customizable shortcuts that includes Flash Light, Breathing exercises and Workouts
Besides the above original features, the following standard features are available as well:
Heart rate measurement
Week number display
Dedicated application shortcuts button
Direct shortcuts to Calendar and Samsung Health
Even while running multiple functions, the watch face is ultra battery-efficient. The size of thewatch face is less than one MB and uses less battery than the built-in Samsung "Premiumanalogue" watch face. As the StockChrono watch face has been developed without using Galaxy Watch Studio, I am unfortunately not able to share the watch face easily. If anyony knows a way of distributing a precompiled binary that has not been signed by Samsung, please let me know, and I will happily share the watch face. It has been a great experience and venture for me to develop the watch face, but unfortunately it all ends here. I will not contribute further to the Samsung Galaxy platform. All the best to my fellow watch facers out there. Edit: link to the .tpk file: https://www.dropbox.com/s/cg8w215e3lpn85o/org.virtcore.StockChrono102-1.0.0.tpk?dl=0
The Challenges of Designing a Modern Skill, Part 3
Okay, Wendy’s or Walgreens or whoever, I don’t care who you are, you’re listening to the rest.
Introduction to Part 3
Welcome back one last time to “The Challenges of Designing a Modern Skill,” a series where we discuss all aspects of skill design and development. In Part 1, we talked about OSRS’s history with skills, and started the lengthy conversation on Skill Design Philosophy, including the concepts of Core, Expansion, and Integration. This latter topic consumed the entirety of Part 2 as well, which covered Rewards and Motivations, Progression, Buyables, as well as Unconstructive Arguments. Which brings us to today, the final part of our discussion. In this Part 3, we’ll finish up Section 3 – Skill Design Philosophy, then move on to chat about the design and blog process. One last time, this discussion was intended to be a single post, but its length outgrew the post character limit twice. Therefore, it may be important to look at the previous two parts for clarity and context with certain terms. The final product, in its purest, aesthetic, and unbroken form, can be found here.
3-C – Skill Design Philosophy, Continued
3-12 - Balancing
What follows from the discussion about XP and costs, of course, is balancing: the bane of every developer. A company like Riot knows better than anyone that having too many factors to account for makes good balance impossible. Balancing new ideas appropriately is extremely challenging and requires a great respect for current content as discussed in Section 3-5 – Integration. Thankfully, in OSRS we only have three major balancing factors: Profit, XP Rate, and Intensity, and two minor factors: Risk and Leniency. These metrics must amount to some sense of balance (besides Leniency, which as we’ll see is the definition of anti-balance) in order for a piece of content to feel like it’s not breaking the system or rendering all your previous efforts meaningless. It’s also worthy to note that there is usually a skill-specific limit to the numerical values of these metrics. For example, Runecrafting will never receive a training method that grants 200k xp/hr, while for Construction that’s easily on the lower end of the scale. A basic model works better than words to describe these factors, and therefore, being the phenomenal artist that I am, I have constructed one, which I’ve dubbed “The Guthix Scale.” But I’ll be cruel and use words anyway.
Profit: how much you gain from a task, or how much you lose. Gain or loss can include resources, cosmetics, specialized currencies, good old gold pieces, or anything on that line.
XP Rate: how fast you gain XP.
Intensity: how much effort (click intensity), attention (reaction intensity), and thought (planning intensity) you need to put into the activity to perform it well.
Risk: how likely is the loss of your revenue and/or resource investment into the activity. Note that one must be careful with risk, as players are very good at abusing systems intended to encourage higher risk levels to minimize how much they’re actually risking.
Leniency: a measure for how imbalanced a piece of content can be before the public and/or Jagex nerfs it. Leniency serves as a simple modulator to help comprehend when the model breaks or bends in unnatural ways, and is usually determined by how enjoyable and abusable an activity is, such that players don’t want to cause an outrage over it. For example, Slayer has a high level of Leniency; people don’t mind that some Slayer tasks grant amazing XP Rates, great Profits, have middling Intensity, and low Risk. On the other hand, Runecrafting has low levels of Leniency; despite low Risk, many Runecrafting activities demand high Intensity for poor XP Rates and middling Profits.
In the end, don’t worry about applying specific numbers during the conceptual phase of your skill design. However, when describing an activity to your reader, it’s always useful if you give approximations, such as “high intensity” or “low risk,” so that they get an idea of the activity’s design goals as well as to guide the actual development of that activity. Don’t comment on the activity’s Leniency though, as that would be pretty pretentious and isn’t for you to determine anyway.
3-13 - Skill Bloat
What do the arts of weaving, tanning, sowing, spinning, pottery, glassmaking, jewellery, engraving, carving, chiselling, carpentry, and even painting have in common? In real life, there’s only so much crossover between these arts, but in Runescape they’re all simply Crafting. The distinction between what deserves to be its own skill or instead tagged along to a current skill is often arbitrary; this is the great challenge of skill bloat. The fundamental question for many skill concepts is: does this skill have enough depth to stand on its own? The developers of 2006 felt that there was sufficient depth in Construction to make it something separate from Crafting, even if the latter could have covered the former. While there’s often no clean cut between these skills (why does making birdhouses use Crafting instead of Construction?), it is easy to see that Construction has found its own solid niche that would’ve been much too big to act as yet another Expansion of Crafting. On the other hand, a skill with extremely limited scope and value perhaps should be thrown under the umbrella of a larger skill. Take Firemaking: it’s often asked why it deserves to be its own skill given how limited its uses are. This is one of those ideas that probably should have just been thrown under Crafting or even Woodcutting. But again, the developers who made early Runescape did not battle with the same ideas as the modern player; they simply felt like Firemaking was a good idea for a skill. Similarly, the number of topics that the Magic skill covers is so often broken down in other games, like Morrowind’s separation between Illusion, Conjuration, Alteration, Destruction, Mysticism, Restoration, Enchant, Alchemy (closer to Herblore), and Unarmored (closer to Strength and Defense). Why does Runescape not break Magic into more skills? The answer is simple: Magic was created with a much more limited scope in Runescape, and there has not been enough content in any specific magical category to justify another skill being born. But perhaps your skill concept seeks to address this; maybe your Enchantment skill takes the enchanting aspects of Magic away, expands the idea to include current imbues and newer content, and fully fleshes the idea out such that the Magic skill alone cannot contain it. Somewhat ironically, Magic used to be separated into Good and Evil Magic skills in Runescape Classic, but that is another topic. So instead of arguments about what could be thrown under another skill’s umbrella, perhaps we should be asking: is there enough substance to this skill concept for it to stand on its own, outside of its current skill categorization? Of course, this leads to a whole other debate about how much content is enough for a skill idea to deserve individuality, but that would get too deep into specifics and is outside the scope of this discussion.
3-14 - Skill Endgame
Runescape has always been a sandbox MMO, but the original Runescape experience was built more or less with a specific endgame in mind: killing players and monsters. Take the Runescape Classic of 2001: you had all your regular combat skills, but even every other skill had an endgame whose goal was helping combat out. Fishing, Firemaking, and Cooking would provide necessary healing. Smithing and Crafting, along with their associated Gathering skill partners, served to gear you up. Combat was the simple endgame and most mechanics existed to serve that end. However, since those first days, the changing endgame goals of players have promoted a vast expansion of the endgame goals of new content. For example, hitting a 99 in any non-combat skill is an endgame goal in itself for many players, completely separate from that skill’s combat relationship (if any). These goals have increased to aspects like cosmetic collections, pets, maxed stats, all quests completed, all diaries completed, all music tracks unlocked, a wealthy bank, the collection log, boss killcounts, and more. Whereas skills used to have a distinct part of a system that ultimately served combat, we now have a vast variety of endgame goals that a skill can be directed towards. You can even see a growth in this perspective as new skills were released up to 2007: Thieving mainly nets you valuable (or once valuable) items which have extremely flexible uses, and Construction has a strong emphasis on cosmetics for your POH. So when designing your new skill, contemplate what the endgame of your skill looks like. For example, if you are proposing a Gathering skill, what is the Production skill tie-in, and what is the endgame goal of that Production skill? Maybe your new skill Spelunking has an endgame in gathering rare collectibles that can be shown off in your POH. Maybe your new skill Necromancy functions like a Support skill, giving you followers that help speed along resource gathering, and letting you move faster to the endgame goal of the respective Production skill. Whatever it is, a proper, clear, and unified view of an endgame goal helps a skill feel like it serves a distinct and valuable purpose. Note that this could mean that you require multiple skills to be released simultaneously for each to feed into each other and form an appropriate endgame. In that case, go for it – don’t make it a repeat of RS3’s Divination, a Gathering skill left hanging without the appropriate Production skill partner of Invention for over 2 years. A good example of a skill with a direct endgame is… most of them. Combat is a well-accepted endgame, and traditionally, most skills are intended to lend a hand in combat whether by supplies or gear. A skill with a poor endgame would be Hunter: Hunter is so scattered in its ultimate endgame goals, trying to touch on small aspects of everything like combat gear, weight reduction, production, niche skilling tools, and food. There’s a very poor sense of identity to Hunter’s endgame, and it doesn’t help that very few of these rewards are actually viable or interesting in the current day. Similarly, while Slayer has a strong endgame goal it is terrible in its methodology, overshadowing other Production skills in their explicit purpose. A better design for Slayer’s endgame would have been to treat it as a secondary Gathering skill, to work almost like a catalyst for other Gathering-Production skill relationships. In this mindset, Slayer is where you gather valuable monster drops, combine it with traditional Gathering resources like ores from Mining, then use a Production skill like Smithing to meld them into the powerful gear that is present today. This would have kept other Gathering and Production skills at the forefront of their specialities, in contrast to today’s situation where Slayer will give fully assembled gear that’s better than anything you could receive from the appropriate skills (barring a few items that need a Production skill to piece together).
3-15 - Alternate Goals
From a game design perspective, skills are so far reaching that it can be tempting to use them to shift major game mechanics to a more favourable position. Construction is an example of this idea in action: Construction was very intentionally designed to be a massive gold sink to help a hyperinflating economy. Everything about it takes gold out of the game, whether through using a sawmill, buying expensive supplies from stores, adding rooms, or a shameless piece of furniture costing 100m that is skinned as, well, 100m on a shameless piece of furniture. If you’re clever about it, skills are a legitimately good opportunity for such change. Sure, the gold sink is definitely a controversial feature of Construction, but for the most part it’s organic and makes sense; fancy houses and fancy cosmetics are justifiably expensive. It is notable that the controversy over Construction’s gold sink mechanism is probably levied more against the cost of training, rather than the cost of all its wonderful aesthetics. Perhaps that should have been better accounted for in its design phase, but now it is quite set in stone. To emphasize that previous point: making large scale changes to the game through a new skill can work, but it must feel organic and secondary to the skill’s main purpose. Some people really disliked Warding because they felt it tried too hard to fix real, underlying game issues with mechanics that didn’t thematically fit or were overshadowing the skill’s Core. While this may or may not be true, if your new skill can improve the game’s integrity without sacrificing its own identity, you could avoid this argument entirely. If your skill Regency has a Core of managing global politics, but also happens to serve as a resource sink to help your failing citizens, then you’ve created a strong Core design while simultaneously improving the profitability of Gathering skills.
3-16 - The Combat No-Touch Rule
So, let’s take a moment to examine the great benefits and rationale of RS2’s Evolution of Combat: This space has been reserved for unintelligible squabbling. With that over, it’s obvious that the OSRS playerbase is not a big fan of making major changes to the combat system. If there’s anything that defines the OSRS experience, it has to be the janky and abusable combat system that we love. So, in the past 7 years of OSRS, how many times have you heard someone pitch a new combat skill? Practically no one ever has; a new combat skill, no matter how miniscule, would feel obtrusive to most players, and likely would not even receive 25% of votes in a poll. This goes right back to Section 3-5 – Integration, and the importance of preserving the fundamentals of OSRS’s design. I know that my intention with this discussion was to be as definitive about skill design as possible, and in that spirit I should be delving into the design philosophy specifically behind combat skills, but I simply don’t see the benefit of me trying, and the conversation really doesn’t interest me that much. It goes without saying that as expansive as this discussion is, it does not cover every facet of skill design, which is a limitation both of my capabilities and desire to do so.
3-17 - Aesthetics
I don’t do aesthetics well. I like them, I want them, but I do not understand them; there are others much better equipped to discuss this topic than I. Nonetheless, here we go. Since the dawn of OSRS, debates over art style and aesthetics have raged across Gielinor. After all, the OSRS Team is filled with modern day artists while OSRS is an ancient game. What were they supposed to do? Keep making dated graphics? Make content with a modernized and easily digestible style? Something in-between? While many players shouted for more dated graphics, they were approached by an interesting predicament: which dated graphics did they want? We had a great selection present right from the start of OSRS: 2002, 2003, 2004, 2005, 2006, and 2007. People hungry for nostalgia chose the era that they grew up in, leading to frequent requests for older models like the dragon or imp, most of which were denied by Jagex (except the old Mining rock models). But which era was OSRS supposed to follow? Jagex elected to carve their own path, but not without heavy criticism especially closer to OSRS’s conception. However, they adapted to player requests and have since gone back and fixed many of the blatant early offenders (like the Kingdom of Kourend) and adopted a more consistent flavour, one that generally respects the art style of 2007. Even though it doesn’t always hit the mark, one has to appreciate the OSRS artists for making their best attempt and listening to feedback, and here’s to hoping that their art style examination mentioned in June 2020’s Gazette bears fruit. But what exactly is the old school art style? There are simple systems by which most players judge it in OSRS, usually by asking questions like, “Would you believe if this existed in 2007?” More informed artists will start pointing out distinct features that permeated most content from back in the day, such as low quality textures, low poly models, low FPS animations, a “low fantasy” or grounded profile that appeals somewhat to realism, reducing cartoonish exaggerations, and keeping within the lore. Compiled with this, music and sound design help that art style come to life; it can be very hard on immersion when these don’t fit. An AGS would sound jarring if its special attack sounded like a weak dagger stab, and having to endure Country Jig while roaming Hosidius suddenly sweeps you off into a different universe. But coming back to skill design, the art, models, and sound design tend to be some of the last features, mostly because the design phase doesn’t demand such a complete picture of a skill. However, simple concept art and models can vastly improve how a skill concept is communicated and comfort players who are concerned about maintaining that “old school feel.” This will be touched on again later in this discussion under Section 5-2 – Presentation and Beta Testing.
3-18 - Afterword
Now we’ve set down the modern standards for a new skill, but the statements that started this section bear repeating: the formula we’ve established does not automatically make a good or interesting skill, as hard as we might have tried. Once again, harken back to the First Great Irony: that we are trying to inject the modern interpretation of what defines a skill upon a game that was not necessarily built to contain it. Therefore, one could just as easily deny each of the components described above, as popular or unpopular as the act might be, and their opinion could be equally valid and all this effort meaningless. Don’t take these guidelines with such stringency as to disregard all other views.
5-0 - The OSRS Team and the Design Process
If you’ve followed me all the way here, you’re likely A) exhausted and fed up of any conversation concerning new skills, or B) excited, because you’ve just struck an incredible skill idea (or perhaps one that’s always hung around your head) that happens to tick off all the above checkboxes. But unfortunately for you B types, it’s about to get pretty grim, because we’re going to go through every aspect of skill design that’s exterior to the game itself. We’ll be touching on larger topics like democracy, presentation, player mindsets, effort, and resource consumption. It’ll induce a fantastic bout of depression, so don’t get left behind.
5-1 - Designing a Skill
Thus far, Jagex has offered three potential skills to OSRS, each of which has been denied. This gives us the advantage of understanding how the skill design process works behind the scenes and lets us examine some of the issues Jagex has faced with presenting a skill to the players. The first problem is the “one strike and you’re out” phenomenon. Simply put, players don’t like applying much effort into reading and learning. They’ll look at a developer blog highlighting a new skill idea, and if you’re lucky they’ll even read the whole thing, but how about the second developer blog? The third? Fourth? Even I find it hard to get that far. In general, people don’t like long detail-heavy essays or blogs, which is why I can invoke the ancient proverb “Ban Emily” into this post and it’ll go (almost) completely unnoticed. No matter how many improvements you make between developer blogs, you will quickly lose players with each new iteration. Similarly, developer blogs don’t have the time to talk about skill design philosophy or meta-analyse their ideas – players would get lost far too fast. This is the Second Great Irony of skill design: the more iterations you have of a lengthy idea, the less players will keep up with you. This was particularly prominent with Warding: Battle Wards were offered in an early developer blog but were quickly cut when Jagex realized how bad the idea was. Yet people would still cite Battle Wards as the reason they voted against Warding, despite the idea having been dropped several blogs before. Similarly, people would often comment that they hated that Warding was being polled multiple times; it felt to them like Jagex was trying to brute-force it into the game. But Warding was only ever polled once, and only after the fourth developer blog - the confusion was drawn from how many times the skill was reiterated and from the length of the public design process. Sure, there are people for whom this runs the opposite way; they keep a close eye on updates and judge a piece of content on the merits of the latest iteration, but this is much less common. You could argue that one should simply disregard the ignorant people as blind comments don't contribute to the overall discussion, but you should remember that these players are also the ones voting for the respective piece of content. You could also suggest re-educating them, which is exactly what Jagex attempts with each developer blog, and still people won’t get the memo. And when it comes to the players themselves, can the playerbase really be relied on to re-educate itself? Overall, the Second Great irony really hurts the development process and is practically an unavoidable issue. What’s the alternative? To remove the developer-player interface that leads to valuable reiterations, or does you simply have to get the skill perfect in the first developer blog? It’s not an optimal idea, but it could help: have a small team of “delegates” – larger names that players can trust, or player influencers – come in to review a new, unannounced skill idea under NDA. If they like it, chances are that other players will too. If they don’t, reiterate or toss out the skill before it’s public. That way, you’ve had a board of experienced players who are willing to share their opinions to the public helping to determine the meat and potatoes of the skill before it is introduced to the casual eye. Now, a more polished and well-accepted product can be presented on the first run of selling a skill to the public, resulting in less reiterations being required, and demanding less effort from the average player to be fully informed over the skill’s final design.
5-2 - Presentation and Beta Testing
So you’ve got a great idea, but how are you going to sell it to the public? Looking at how the OSRS Team has handled it throughout the years, there’s a very obvious learning curve occurring. Artisan had almost nothing but text blogs being thrown to the players, Sailing started introducing some concept art and even a trailer with terrible audio recording, and Warding had concept art, in game models, gifs, and a much fancier trailer with in-game animations. A picture or video is worth a thousand words, and often the only words that players will take out of a developer blog. You might say that presentation is everything, and that would be more true in OSRS than most games. Most activities in OSRS are extremely basic, involve minimal thought, and are incredibly grindy. Take Fishing: you click every 20 seconds on a fishing spot that is randomly placed along a section of water, get rid of your fish, then keep clicking those fishing spots. Boiling it down further, you click several arbitrary parts of your computer screen every 20 seconds. It’s hardly considered engaging, so why do some people enjoy it? Simply put: presentation. You’re given a peaceful riverside environment to chill in, you’re collecting a bunch of pixels shaped like fish, and a number tracking your xp keeps ticking up and telling you that it matters. Now imagine coming to the players with a radical new skill idea: Mining. You describe that Mining is where you gather ores that will feed into Smithing and help create gear for players to use. The audience ponders momentarily, but they’re not quite sure it feels right and ask for a demonstration. You show them some gameplay, but your development resources were thin and instead of rocks, you put trees as placeholders. Instead of ores in your inventory, you put logs as placeholders. Instead of a pickaxe, your character is swinging a woodcutting axe as a placeholder. Sure, the mechanics might act like mining instead of woodcutting, but how well is the skill going to sell if you haven’t presented it correctly or respected it contextually? Again, presentation is everything. Players need to be able to see the task they are to perform, see the tools they’ll use, and see the expected outcomes; otherwise, whatever you’re trying to sell will feel bland and unoriginal. And this leads to the next level of skill presentation that has yet to be employed: Beta Worlds. Part of getting the feel of an activity is not just watching, it but acting it out as well - you’ll never understand the thrill of skydiving unless you’ve actually been skydiving. Beta Worlds are that chance for players to act out a concept without risking the real game’s health. A successful Beta can inspire confidence in players that the skill has a solid Core and interesting Expansions, while a failed Beta will make them glad that they got to try it and be fully informed before putting the skill to a poll (although that might be a little too optimistic for rage culture). Unfortunately, Betas are not without major disadvantages, the most prominent of which we shall investigate next.
5-3 - Development Effort
If you thought that the previous section on Skill Design Philosophy was lengthy and exhausting, imagine having to know all that information and then put it into practice.Mentally designing a skill in your head can be fun, but putting all that down on paper and making it actually work together, feel fully fleshed out, and following all the modern standards that players expect is extremely heavy work, especially when it’s not guaranteed to pay off in the polls like Quest or Slayer content. That’s not even taking into account the potentially immense cost of developing a new skill should it pass a poll. Whenever people complain that Jagex is wasting their resources trying to make that specific skill work, Jagex has been very explicit about the costs to pull together a design blog being pretty minimal. Looking at the previous blogs, Jagex is probably telling the truth. It’s all just a bunch of words, a couple art sketches, and maybe a basic in-game model or gif. Not to downplay the time it takes to write well, design good models, or generate concept art, but it’s nothing like the scale of resources that some players make it out to be. Of course, if a Beta was attempted as suggested last section, this conversation would take a completely new turn, and the level of risk to invested resources would exponentially increase. But this conversation calls to mind an important question: how much effort and resources do skills require to feel complete? Once upon a time, you could release a skill which was more or less unfinished. Take Slayer: it was released in 2005 with a pretty barebones structure. The fundamentals were all there, but the endgame was essentially a couple cool best-in-slot weapons and that was it. Since then, OSRS has updated the skill to include a huge Reward Shop system, feature 50% more monsters to slay, and to become an extremely competitive money-maker. Skills naturally undergo development over time, but it so often comes up during the designing of an OSRS skill that it "doesn't have enough to justify its existence." This was touched on deeply in Section 3-13 – Skill Bloat, but deserves reiterating here. While people recognize that skills continually evolve, the modern standard expects a new skill, upon release, to be fully preassembled before purchase. Whereas once you could get away with releasing just a skill's Core and working on Expansions down the line, that is no longer the case. But perhaps a skill might stand a better chance now than it did last year, given that the OSRS Team has doubled in number since that time. However, judging from the skill design phases that have previously been attempted (as we’ve yet to see a skill development phase), the heaviest cost has been paid in developer mentality and motivational loss. When a developer is passionate about an idea, they spend their every waking hour pouring their mind into how that idea is going to function,especially while they’re not at work. And then they’re obligated to take player feedback and adapt their ideas, sometimes starting from scratch, particularly over something as controversial as a skill. Even if they have tough enough skin to take the heavy criticism that comes with skill design, having to write and rewrite repeatedly over the same idea to make it “perfect” is mentally exhausting. Eventually, their motivation drains as their labour bears little fruit with the audience, and they simply want to push it to the poll and be done with it. Even once all their cards are down, there’s still no guarantee that their efforts will be rewarded, even less so when it comes to skills. With such a high mental cost with a low rate of success, you have to ask, “Was it worth it?” And that’s why new skill proposals are far and few between. A new skill used to be exciting for the development team in the actual days of 2007, as they had the developmental freedom to do whatever they wanted, but in the modern day that is not so much the case.
5-4 - The Problems of Democracy
Ever since the conceptualization of democracy in the real world, people have been very aware of its disadvantages. And while I don’t have the talent, knowledge, or time to discuss every one of these factors, there are a few that are very relevant when it comes to the OSRS Team and the polling process. But first we should recognize the OSRS Team’s relationship with the players. More and more, the Team acts like a government to its citizens, the players, and although this situation was intentionally instated with OSRS’s release, it’s even more prominent now. The Team decides the type of content that gets to go into a poll, and the players get their input over whether that particular piece makes it in. Similarly, players make suggestions to the Team that, in many cases, the Team hadn’t thought of themselves. This synergy is phenomenal and almost unheard of among video games, but the polling system changes the mechanics of this relationship. Polls were introduced to the burned and scarred population of players at OSRS’s release in 2013. Many of these players had just freshly come off RS2 after a series of disastrous updates or had quit long before from other controversies. The Squeal of Fortune, the Evolution of Combat, even the original Wilderness Removal had forced numerous players out and murdered their trust in Jagex. To try and get players to recommit to Runescape, Jagex offered OSRS a polling system by which the players would determine what went into the game, where the players got to hold all the cards. They also asked the players what threshold should be required for polled items to pass, and among the odd 50% or 55% being shouted out, the vast majority of players wanted 70%, 75%, 80%, or even 85%. There was a massive population in favour of a conservative game that would mostly remain untouched, and therefore kept pure from the corruption RS2 had previously endured. Right from the start, players started noticing holes in this system. After all, the OSRS Team was still the sole decider of what would actually be polled in the first place. Long-requested changes took forever to be polled (if ever polled at all) if the OSRS Team didn’t want to deal with that particular problem or didn’t like that idea. Similarly, the Team essentially had desk jobs with a noose kept around their neck – they could perform almost nothing without the players, their slave masters, seeing, criticizing, and tearing out every inch of developmental or visionary freedom they had. Ever hear about the controversy of Erin the duck? Take a look at the wiki or do a search through the subreddit history. It’s pretty fantastic, and a good window into the minds of the early OSRS playerbase. But as the years have gone on, the perspective of the players has shifted. There is now a much healthier and more trusting relationship between them and the Team, much more flexibility in what the players allow the Team to handle, and a much greater tolerance and even love of change. But the challenges of democracy haven’t just fallen away. Everyone having the right to vote is a fundamental tenet of the democratic system, but unfortunately that also means that everyone has the right to vote. For OSRS, that means that every member, whether it’s their first day in game, their ten thousandth hour played, those who have no idea about what the poll’s about, those who haven’t read a single quest (the worst group), those who RWT and bot, those who scam and lure, and every professional armchair developer like myself get to vote. In short, no one will ever be perfectly informed on every aspect of the game, or at least know when to skip when they should. Similarly, people will almost never vote in favour of making their game harder, even at the cost of game integrity, or at least not enough people would vote in such a fashion to reach a 75% majority. These issues are well recognized. The adoption of the controversial “integrity updates” was Jagex’s solution to these problems. In this way, Jagex has become even more like a government to the players. The average citizen of a democratic country cannot and will not make major decisions that favour everyone around themselves if it comes at a personal cost. Rather, that’s one of the major roles of a government: to make decisions for changes for the common good that an individual can’t or won’t make on their own. No one’s going to willingly hand over cash to help repave a road on the opposite side of the city – that’s why taxes are a necessary evil. It’s easy to see that the players don’t always know what’s best for their game and sometimes need to rely on that parent to decide for them, even if it results in some personal loss. But players still generally like the polls, and Jagex still appears to respect them for the most part. Being the government of the game, Jagex could very well choose to ignore them, but would risk the loss of their citizens to other lands. And there are some very strong reasons to keep them: the players still like having at least one hand on the wheel when it comes to new content or ideas. Also, it acts as a nice veto card should Jagex try to push RS3’s abusive tactics on OSRS and therefore prevent such potential damage. But now we come to the topic of today: the introduction of a new skill. Essentially, a new skill must pass a poll in order to enter the game. While it’s easy to say, “If a skill idea is good enough, it’ll pass the threshold,” that’s not entirely true. The only skill that could really pass the 75% mark is not necessarily a well-designed skill, but rather a crowd-pleasing skill. While the two aren’t mutually exclusive, the latter is far easier to make than the former. Take Dungeoneering: if you were to poll it today as an exact replica of RS2’s version, it would likely be the highest scoring skill yet, perhaps even passing, despite every criticism that’s been previously emphasized describing why it has no respect for the current definition of “skill.” Furthermore, a crowd-pleasing skill can easily fall prey to deindividualization of vision and result in a bland “studio skill” (in the same vein as a “studio film”), one that feels manufactured by a board of soulless machines rather than a director’s unique creation. This draws straight back to the afore-mentioned issues with democracy: that people A) don’t always understand what they’re voting for or against, and B) people will never vote for something that makes their game tougher or results in no benefit to oneself. Again, these were not issues in the old days of RS2, but are the problems we face with our modern standards and decision making systems. The reality that must be faced is that the polling system is not an engine of creation nor is it a means of constructive feedback – it’s a system of judgement, binary and oversimplified in its methodology. It’s easy to interact with and requires no more than 10 seconds of a player’s time, a mere mindless moment, to decide the fate of an idea made by an individual or team, regardless of their deep or shallow knowledge of game mechanics, strong or weak vision of design philosophy, great or terrible understanding of the game’s history, and their awareness of blindness towards the modern community. It’s a system which disproportionately boils down the quality of discussion that is necessitated by a skill, which gives it the same significance as the question “Should we allow players to recolour the Rocky pet by feeding it berries?” with the only available answers being a dualistic “This idea is perfect and should be implemented exactly as outlined” or “This idea is terrible and should never be spoken of again.” So what do you do? Let Jagex throw in whatever they want? Reduce the threshold, or reduce it just for skills? Make a poll that lists a bunch of skills and forces the players to choose one of them to enter the game? Simply poll the question, “Should we have a new skill?” then let Jagex decide what it is? Put more options on the scale of “yes” to “no” and weigh each appropriately? All these options sound distasteful because there are obvious weaknesses to each. But that is the Third Great Irony we face: an immense desire for a new skill, but no realistic means to ever get one.
6-0 - Conclusion
I can only imagine that if you’ve truly read everything up to this point, it’s taken you through quite the rollercoaster. We’ve walked through the history of OSRS skill attempts, unconstructive arguments, various aspects of modern skill design philosophy, and the OSRS Team and skill design process. When you take it all together, it’s easy to get overwhelmed by all the thought that needs to go into a modern skill and all the issues that might prevent its success. Complexity, naming conventions, categorizations, integration, rewards and motivations, bankstanding and buyables, the difficulties of skill bloat, balancing, and skill endgames, aesthetics, the design process, public presentation, development effort, democracy and polling - these are the challenges of designing and introducing modern skills. To have to cope with it all is draining and maybe even impossible, and therefore it begs the question: is trying to get a new skill even worth it? Maybe. Thanks for reading. Tl;dr: Designing a modern skill requires acknowledging the vast history of Runescape, understanding why players make certain criticisms and what exactly they’re saying in terms of game mechanics, before finally developing solutions. Only then can you subject your ideas to a polling system that is built to oversimplify them.
Seekers Beyond the Shroud is a Solo modern day occult RPG, written by Alex T. for Blackoath Entertainment. I first stumbled upon it on Kickstarter in October of 2019, and immediately backed it. There are few deliberately designed Solo RPG's, and its promise of solo rules, robust system, and setting was irresistible. I received my print copy this summer, but haven't had a chance until recently to play it. Now that I have, I wanted to do a quick review of the game, based on both my reading of it as well as the couple of sessions I've been able to play. While most of the review will be discussing the book itself, I'll include some notes on my play experience in spoilers. Layout and Design The book itself is solid. The cover image is cool and evocative--and the art in general is very well done. I only backed at the softcover level, but it's a solid and well designed layout. Actually, better than some of the recent games I've bought from more established companies. Setting It's modern day London. Your character has gone through some traumatic and horrifying experience that awakened them to the greater supernatural world. After much searching, you have come to the Omphalos, a secret town populated by mystics, monsters, and other...things. There, you begin your journey of both personal enlightenment and personal power. Character Creation Seekers uses the 6 classic attributes--Strength, Dexterity, Constitution, Intelligence, and Charisma, with Will replacing Wisdom. The scale is from 1-20, with all starting at 10. You then get an additional 20 points to further customize your character. I ended up putting my points into Dexterity, Will, Intelligence, and Charisma. I figured Will and Intelligence are key to any aspiring wizard, and--desiring to do something different than a rogue bad ass--I was hoping that Dexterity and Charisma would give me options to solve issues with something other than direct violence. This would become an issue later on. Next, you have "Secondary Attributes"--Hit Points (Con x10) or Sanity (Int x10) and the like. Then, you have Skills. They're pretty much what you would expect, a mix of combat and non-combat. You have 250 points to spend on the skills, but are limited to no more than 50 in any skill at creation. Some skills have a base value derived from your attributes (for example, One-Handed Melee starts with a value equal to your Str+Dex, while Persuade starts with a value equal to your Charisma X2), while other skills--the mystical ones--begin at 0 and can only be increased through gameplay. If you use a skill 5 times, you can make a Skill-Up roll. If you roll above the current value (i.e.: fail), you add 1 point to the skill. Given that I had a decent Dex, my combat skills were decent to begin with. I wanted to play an "ordinary joe" kind of character, so I spend my points on skills like Technology, Linguistics, and Persuade. I finally caved to my min/maxing tendencies though, and ended up boosting Parry and Sneak as high as I could, with a smattering of points in other combat skills. I had quite a few in the mid-40's, so my "mild mannered accountant" was surprisingly dangerous. Or so I thought. Backgrounds After the basics are done, you roll a d10 for your Background. Each provides and in-depth backstory for your character, and details the traumatic and often horrific moment that set you on the path of magic. Each also provides various penalties and bonuses that further modify your character. I rolled the "Near Death Experience"--my PC was a workaholic who almost dies of a heart attack. While "dead," he encounter a horrific spirit that he just barely managed to evade. Upon waking, he through aside his career and sought out some explanation for what he had seen. He has a bonus to Psychic Combat--which is used in the Astral Plane--but a penalty to his Constitution and Charisma. I had left my Con at 10, so it dropped to 9, and my Hit Points also dropped from 100 to 90. I wasn't worried though, as I had intended to be more sneaky and charming than tough. He said foreshadowingly. Combat Combat is relatively simple. As you approach a foe, you make an Initiative roll on a d20. Each foe has a static Initiative value; if you beat it, you go first and if not, then they do. If you beat them on the first turn, you have a chance to surprise or avoid them entirely. All combat rolls are done by the player. If an enemy attacks, you need to make a defensive roll (Parry, Dodge, or Find Cover) to avoid their attack, and you make your offensive roll (like One Handed Melee) to hit them. Certain foes are Veterans, and apply penalties to these rolls. Different types of weapons do different amounts of damage--like 2d10+10 for a pistol. In the intro adventure, the PC gains a "talent" that grants them a flat +25 to their damage from then on. Most foes have roughly 100-130 Hit Points, so even with the player bonus, it can take quite a few rounds to get through even minor enemies. The Mystical World The next few sections are some of the most interesting, describing the Astral World, Magic, Summoning and Binding Spirits, and the like. I haven't had a chance to really dig into this aspect of the game, however. The Omphalos and Scenarios The core of the game is the Omphalos, a hub of trade, commerce, knowledge and intrigue. Here the PC can buy and sell gear, learn new knowledge, encounter the strange denizens of this world, and get missions for various factions. There are four listed in the book, each with their own agendas and philosophy. Each has constant need for "foot soldiers" to do various unsavory tasks for them, and as you gain Favor with each, they provide various bonuses and spells and other benefits. >! So, I finished the intro scenario, had some knowledge of the greater world, and had been introduced to the Omphalos. Time for the first "real" adventure! First, I roll on the Emphalos Daily Event table and got "quiet day"--things are calm today, and prices are low. I have only a few obols (the currency of the magical realm), so any discount is nice. Then I roll for Encounters, and get "pickpocket." There's no roll to avoid this, so my PC loses 100 obols. This is more than I have, so I am no broke. Desperate for work, I see who is hiring. There are 4 factions, and each might have a represented in town that day, based on a roll of 7+ on a D10. I roll for each, and only one is present, the Causa Scientiae a particularly rational and Order focused faction. I then roll for the Scenario--I get "recover." One of their artifacts has fallen into mortal hands and is in a museum. They want me to recover it for them. Given the setup, there will only be mortal guards--which is nice--and they don't want me to kill anyone. In fact, each guard I kill will cost me the possible Favor reward with the faction. Works for me--I don't want to kill anyone either.!< I could refuse job, but risk losing Favor with them. Given that they are the only ones hiring today, I'm loathe to refuse. Plus the job seems up my alley--no magics needed (and I have none), and I should avoid all combat. Since other types of mission are "kill everything on site" or "kill everything and cast a really tough ritual" I figure I'm unlikely to get a better mission. Next I go to the scenario design. There are a number of possible locations, and each has a unique setup, Events, and Discoveries. This is probably my favorite part of the game. I roll some dice, get a list of rooms and locations, and then create a simple map for my explorations. I know given the setup that the artifact in question will be discovered in the 16th room. But, a roleplayer is gonna roleplay, so I decide my PC will make a beeline for the Archives, assuming that the object surely must be there. And, if not, it will have the necessary paperwork showing where the object is. Each room has unique odds for three different types of encounters--Enemies, Events, and Discoveries. I begin at the Entrance, and have no enemies but an Event reveals Drug Fueled Goons--apparently the guards here are all high as hell, and have a bonus of 20 to their Hit Points, but a -10 to combat. So, tougher to kill, but easier to hit and avoid. The next room I enter is the Lobby, and there's a guard present. The guard rules state that they will attack on site. I could use an alternate rule that lets you talk past human-type foes but, well, I am breaking in and they are all drugged the hell up, so I stick with the basic rules. Still, I try to avoid them but fail in my starting initiative roll. The battle begins, and the dice are on my side. It's a running gun battle, but I'm able to kill the guard. When he's wounded, he calls for backup, and the dice gods are still smiling at me, and I make it through that battle without any injuries. I'm upset at my failure to avoid combat--and losing Favor with my client--but after some nasty battles in the intro adventure, I start to think I'm getting things sorted out. I continue exploring and even manage to successfully sneak past a guard. As I'm exploring one of the administration offices, I run into another one. This time I can't avoid him, and another fight ensues. This time, the dice don't roll so well. He quickly gets the better of me, and I end up taking a lot damage. And with only 90 Hit Points, it's far more than I'm comfortable with. I decide to run. To run away, you need to roll a D20 and, like initiative, and beat their Dexterity but even still they get a free attack on you. Not that it matters, as I fail to disengage. After two rounds spent trying to run away, my PC is shot dead on some secretaries desk and my game came to a close. Concluding Thoughts Seekers Beyond the Shroud is a very interesting game. Obviously, a ton of thought, love, and work has been poured into this game. And there is a lot I love about it--the world, the discussions on magic and spirits, the mission setup system--all top notch. But, there are some things that didn't quite work for me.
Skill resolution. The binary pass/fail doesn't really interest me, particularly for a Solo game. This is purely a personal preference, however.
Skill improvement. 5 usage of skills or 5 combats (for combat skills) to have the chance to increase a skill by 1%? Character progression seems like it would be glacial. Not that I would know, since...
Combat is brutal, and tedious. Not only does even simple combat take several rounds (each requiring an Initiative Roll, a defense roll, an offense roll, and various damage rolls), but they are fairly generic without a chance to meaningfully do anything different or interesting. Also, while the game embraces an "old school" philosophy that not all fights should be fought, this runs counter to both the Scenario design (where "kill all foes" is a pretty common goal), and the System itself. Combat is assumed, after all, and avoiding it requires two separate rolls, neither of which will have a more than 50% chance, at best, of success. And failing either results in combat which requires sheer luck to disengage from.
The Scenario and the system felt...disjointed. This is another purely subjective point, I'll concede, but I didn't like how I had to "dungeon crawl" my way through the Museum. I like the idea of a museum unknowingly having a mystical artifact and my ex-accountant having to figure out how to steal it, without killing anyone. I'd love to do a solo game where I need to assemble a crew to try and help me (can I trust them?), try to locate where the artifact is, do some recon, plan the heist, try to get and get out without drawing attention. Sounds like a fun heist game that could at any moment fall apart. Walking around room by room killing guards didn't seem to do the setup justice.
Failure. Failure needs to be part of any game system, because otherwise it's not really a "game." And death is the ultimate failure, which gives combat meaning. But there has to be a middle ground between "you can't fail" and "oh, you didn't roll significantly better than average for the past 8 dice rolls, so your character is dead and the game is over." I don't know how to square this particular circle.
I'll probably give the game another shot. But, instead of playing an average guy awakening to a wider world, I'll probably go with a more "badass" character and hope he can survive the first few missions. In Seekers, knowing ancient languages is nice, but real mages know how to use a Glock. TLDR Seekers Beyond the Shroud is an interesting Solo RPG of modern occult shenanigans. it has a lot of very interesting and fun mechanics to bring the game to life, but suffers from some bad editing (make sure you play through the intro scenario or you WILL miss a key "PC Bonus") and an unforgiving system. Still, worth checking out for any Solo gamer interested in more contemporary game.
Here at Real Binary Reviews we have scanned a number of binary options brands in the market based on the most important factors that are relevant to traders such as regulation from trusted financial authorities (CySEC, FCA, etc.), superior customer service and broker reputation based on various active forums and user surveys. Binary Options (Wikipedia link) have pros and cons but what is more important to find a good Binary Options Broker. With more than 7 years of experience in the financial markets, we exactly know how to spot a reputable trading platform. Inform yourself about the 6 best brokers and their characteristics. Should you invest your money with Binary Options? – Find it out. Binary Options reviews - videos made by a Real trader with over 5 years of trading experience. Test my favorite brokers, best strategies and trading tips. Thank you for submitting a review and a rating for your experience on Binary.com. We are truly glad to hear that you enjoy trading with us and rate our services so highly. Rest assured, Nasdaq 100 is already available on our own platforms under the name of US Tech and we are already looking into adding Nasdaq (US_100) on our MetaTrader 5 Financial accounts as well. Binary Options Brokers Reviews – How Ours Are Different. This page lists links to trader based reviews and ratings of binary options brokers. At the bottom of this page you can find on-going discussion about all sorts of brokers. In my opinion, knowledge is king. Learn about successful trading before you start investing real money. Find the best Binary Options Broker. Nowadays it is hard to find a reliable broker. In the past, I tested a lot of different company. In this review, I will show you the best companies for trading Binary Options. You should use a tested and ... There are many binary options signals providers and majority of them are fake and do not meet their presented results. However, with popularization of online binary options trading, a few services have emerged which have the interest to establish long-term relationships with their clients and are offering better quality signals.I am focused on presenting only such signal services which are real. Binary Options Trading Scam: How It Works. More and more people are sending us emails asking if the binary options trading sector is a scam in itself, as many horror stories have been shared lately on the Internet. Whether it’s about binary options brokers, signals, or winning strategies, watch out for the big and sketchy world of this business. Real Binary Options Reviews. This is using an effective tool called Binary Power Robot. Let this Binary Power Bot testimonial reveal you how. Where can I find Free Indicators for Binary Options? Cost-free indications can be located with software that include charting remedies. A few of the even more prominent trading software are MetaTrader 4, MetaTrader 5, HotForex Meta Investor, as well as ... Here at Real Binary Reviews we have scanned a number of binary options brands in the market based on the most important factors that are relevant to traders such as regulation from trusted financial authorities (CySEC, FCA, etc.), superior customer service and broker reputation based on various active forums and user surveys.
BINARY OPTIONS TRADING SYSTEM - REAL ACCOUNT - Binary ...
Full Binary.com review - Is it a good broker? Open your free account with Binary.com: https://bit.ly/32MKr4m Read the more accurate broker review: https:... 🔥🔥 Get a 35% Bonus at PrimeXBT NOW 👉 https://www.coinbureau.com/out/primexbtex 💸💸Best FX Signals with FREE Trial 👉 https://acesignals.com/enquiry Real Binary Options Reviews - Binary Options Trading Video Blog: Trading Strategies, Signals, Systems, Education, Brokers & more ... BINARY OPTIONS REVIEW - Best Binary Options Trading Strategy - Real Account ★ TRY STRATEGY HERE http://iqopts.com/demo ★ WORK ON REAL MONEY http://iqopts... Are binary options a good idea? If you're thinking about trading binary options, watch this video first. Check out our FREE training for traders https://bi... THE REAL TRADING ON BINARY OPTIONS NEW STRATEGY ♛ POCKET OPTION - http://pocketopttion.com ♛ BINOMO - https://qps.ru/2lUo5 ♛ TO RECEIVE BINARY OPTIONS SIGN... Read or post a review for Alphapreneur here http://cbreviewsworld.com/binary-options-trading-signals-review ----- Hello everyone, today... BINARY OPTIONS TRADING SYSTEM - REAL ACCOUNT - Binary Options Brokers ★ TRY STRATEGY HERE http://iqopts.com/demo ★ WORK ON REAL MONEY http://iqopts.com/r... The road to success through trading IQ option Best Bot Reviews Iq Option 2020 ,We make videos using this softwhere bot which aims to make it easier for you t... BINARY OPTIONS REVIEW - Best Binary Options Broker - Real Money ★ TRY STRATEGY ON DEMO http://iqopts.com/demo ★ WORK ON REAL MONEY http://iqopts.com/regi...