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[PLEASE STICKY] How to avoid wasting your time and everyone else's time, and increase your chance of solving modded Minecraft crashes.

First of all: Don't post crashes on this thread. Create a separate text post. Obviously.


Know the common crashes

java.lang.OutOfMemoryError: Close your /FeedTheBeastCrashes browser tab, give yourself a little self-facepalm, and allocate more RAM (some packs have RAM recommendations, look for that). Problem solved. If not, go to a bug tracker if you suspect a memory leak. Make sure to isolate the problem.
# There is insufficient memory for the Java Runtime Environment to continue. # Native memory allocation (malloc) failed to allocate 1577296 bytes for Chunk::new 
Paradoxically, this can mean you've allocated too much RAM, causing the java heap to exceed the physical amount of RAM available. Try lowering the maximum RAM allocation. Also try closing web browsers and other large software suites.
net.minecraftforge.fml.common.MissingModsException: or java.lang.NoClassDefFoundError: Usually, this means you forgot to install a dependency. Look for hints in the crash report. The curseforge websites has a button to show all dependencies of a given mod, check that. If you still can't find a compatible dependency version, post here.
java.lang.RuntimeException: Invalid id 4096 - maximum id range exceeded. You've added too many mods and have run up against Minecraft's item ID limit. Either remove some mods, or use JustEnoughIDs (1.12) or NotEnoughIDs (1.7.10 - 1.12.2). I'm not sure what we did before 1.7.10 to solve this, but a solution exists. If anyone remembers what it was, post it, because my googling is failing.
java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class (jdk.internal.loader.ClassLoaders$AppClassLoader and are in module java.base of loader 'bootstrap') You need Java 8. Minecraft does not support newer Java versions (9, 10, 11)

Crash reports & Logs

If your /FeedTheBeastCrashes post or bug report doesn't have any computer-generated text, then all we can do is guess. This is the most important part of this guide. Please also read the section below about pastebins
  • Post crash reports. Crash reports begin with ---- Minecraft Crash Report ---- and end at the end of the log file. Yes, the whole thing. Not some random line that you chose because you think it might be the problem.
  • If there is no crash report you can find, or you suspect it might provide additional context to a crash report, post the entire log file. If the problem is not a complete crash, it might be a good idea to provide the timestamp that the problem occurs at. It really doesn't matter if you think that the logs won't give any information. Post them anyways. If the Minecraft window opened at all, then it produced some logs.
  • How to find logs:
    • MultiMC
      • If you are using MultiMC and you are not posting a ---- Minecraft Crash Report ----, then along with the rest of the log, include the magenta text at the top of the log output. This includes useful information about hardware, the mod list, java version, java arguments, etc. Normally this is found in crash reports but MultiMC conveniently adds it to the top of the log output too. Hardware info is also available in all forge logs under [FML]: -- System Details --
    • FTB Legacy & Twitch
    • Minecraft: %appdata%/.minecraft/logs/latest.log or ~/.minecraft/logs/latest.log
      • If you're using the vanilla launcher, do not copy from the log window, as this causes obnoxious formatting issues. Always find the actual log file.
    • Technic: %appdata%/.technic or ~/.technic
  • Indicate when the crash happens. As the game is loading? As your world is loading? The instant you place a certain block in the world?
  • If you're on a server, post both server and client logs. Communicate with your admin and try to work out what's happening.
    • Indicate the timezone difference between the server and client logs in your post, so we can match up what's happening on the server and client.

Pastebins - for posting logs

Avoid google docs. It loads extremely slowly, uses an annoying proportional font that breaks up vertically aligned plaintext tables, and makes it far too easy to screw up sharing settings to accidentally require a google login.
Avoid file upload websites such as Mediafire and GDrive. The log is not immediately visible and less people will go through the effort to download it.
Use a pastebin service instead, such as All of these except Github Gist can be used without an account. is not listed because it has incredibly intrusive ads.
To use a pastebin, open the logs in a text editor like notepad, copy the contents with Ctrl+a Ctrl+c, and paste into the website text area. Do not set an expiration, as this causes link rot and makes it difficult for people to Google the same problem in the future.
If you insist on not using a pastebin, format your post properly by putting four spaces before every single line of crash reports and logs. Reddit Enhancement Suite has a button that will do this for you. This is perfectly fine, as long as you get the formatting right... just beware of the Reddit character limit.


Provide as much troubleshooting information as possible:
  • Google the error message, smartly. The error message is the line after the timestamp and description in a crash report, as well as anything after Caused by:. Then, when posting here, list out your troubleshooting steps and solution attempts in chronological order.
    • If this fails to provide useful info, include "minecraft", "forge", or the name of a mod with quotes in the google search.
    • If this still fails to provide useful info, try removing anything that looks overly specific (i.e. numbers) and replacing it with * in your search terms. (This does not apply to obfuscated internal minecraft function names such as func_78471_a. These are safe to google in quotes, since they are always the same within a given minecraft version)
    • For example, if your error looks like this, you might Google: minecraft advanced rocketry "NullPointerException: Unexpected error" "RenderPlanetarySky" Note where I took keywords from in the original log.
    • If the only result is a pastebin or gist link, then google that URL to find the actual discussion.
    • Generally, you're looking for issue trackers and forum posts. If a result is from,, or, there is a good chance it has a solution or explanation. If an issue tracker seems to indicate it's a bug that's since been fixed, then try updating that mod and its dependencies (backup your pack and world before trying this).
      • Know that not everyone in random forums know what they're talking about. You should try advice given in forums, but it might not end up fixing the problem, or might just be a troubleshooting step. Be wary of downloads, and generally practice safe browsing, including by using an ad blocker. VirusTotal is a website that can be used to check for malware, and the StopModReposts extension can check for malicious minecraft downloads.
    • Stack Overflow links won't be as useful, as they'll likely just provide generic information about a java error in the context of a totally different program. More so useful for mod developers. (No, this does not mean you should spam bug trackers with Stack Overflow links. Mod developers are well aware of how to find information on error messages)
    • If a result seems to have useful information but no solution provided works, add a link to it in your post here.
  • Tell us what you've tried, and whether or not the crash report changed after trying it. Include any important crash reports and logs.
  • Does the crash occur in a newly generated world? If yes, what about a superflat map?
  • Does the crash happen with other modpacks?
  • Does the crash occur in vanilla, and/or in an empty pack with just forge?
  • Without Optifine?
  • Without Foamfix, BetterFPS, Fastcraft, shaders, etc.?
  • Different Java version? Oracle JRE instead of OpenJDK, or vice versa?
  • After you update your operating system and other software packages, and reboot?
  • You may just need to clean up malware or incompatible software. If you've recently downloaded anything from Softonic or CNET, there is a very high likelihood that you have minecraft-breaking malware. Do not use these websites, ever.
Potentially destructive troubleshooting/fixing—make backups:
  • What happens when you remove all entities with mcedit, or remove all crashing entities with B:removeErroringEntities=true and B:removeErroringTileEntities=true in forge.cfg?
  • What happens when you run Minecraft Region Fixer on your save? Note: the windows binaries are quite out of date, you will need to set up a python interpreter
  • What happens when you remove some items from your inventory using NBTExplorer?
    • If removing stuff from the world fixes the problem, keep a record of exactly what was happening before you fixed it, including logs and a copy of the corrupted world. You'll probably want to hit a mod's bug tracker. Remember that while it is of course important to get your own gameplay up and running again, it is likely other people are experiencing the same corruption problem. Nobody wants their important entities and blocks deleted. Mod authors being aware of corruption issues means less problems for everyone.
After these steps, the likelihood that you will even need to seek help to solve the issue should have plummeted. If not, continue posting.

World downloads

If you suspect a world is corrupted, there are several ways to share your save for independent testing. First, compress it as .tar.xz or .tar.gz with 7zip or PeaZip. Do not create .rar or .7z files, as .tar.xz is the exact same compression as .7z but with more widespread support. .zip is fine, but it doesn't have amazing compression ratios for Anvil files, and you should have 7zip installed anyways :)
As for actually uploading these large files: PixelDrain is a good hosted file sharing option. Dropbox, gdrive, github, and firefox send work too.
Make sure the modpack you're using is available for download somewhere so anyone can replicate the issue.
One thing you might want to do before submitting a world download to a bug tracker is to trim down your world files to a small test case rather than an unwieldy world download. Use Dinnerbone's coordinate tool to identify which region file a block is located in, and delete all the other regions and dimensions. Obviously, don't do this to your main copy of the world.

Performance problems

This section is now a comment down below.


Use common sense and read. Crash reports aren't some cryptic code that you have to look up in some 3000 page book. They're the information the software thinks the usedeveloper will most readily be able to use and understand when something goes unexpectedly wrong.
Know when to hit the bug tracker. Have you isolated the error to a single mod or a single mod combination? What specific configurations does it occur in? Does the crash report sound like it's a coding mistake rather than an end-user configuration error? Do lots of testing and provide details. How to report bugs effectively
Title your post smartly. Don't shout "HELP!". Proper spelling and grammar can indicate that you're smart enough to go through addditional troubleshooting rather than expect a spoon-fed answer. Bad title: "[HELP] Wont work!!" Good title: "Enigmatica 2 - Crash when loading world" Better title: "Enigmatica 2 - Crash when loading world (ConcurrentModificationException)"
If you solve your issue, explain how you solved it, and make your post easily googlable by including the specific error message
Read through How to ask technical questions the smart way. ESR may be a bit blunt but that document is great.
Lastly, do not post photos of your screen, or screenshots/photos of text files. Screenshots and pastebins aren't rocket science.
submitted by Booty_Bumping to FeedTheBeastCrashes [link] [comments]

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